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Electronic Arts

Global publisher of live-service video games

Live Service Visual Designer

Graphic DesignConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 4 years of professional experience in graphic design, visual design, or a related creative discipline.
  • A strong portfolio demonstrating exceptional visual craft, creative exploration, and thoughtful design solutions.
  • Advanced understanding of typography, composition, color, illustration, iconography, and visual storytelling.
  • Experience developing cohesive visual identities and working across a variety of artistic styles.
  • Ability to independently manage complex design assignments with minimal supervision.
  • Strong conceptual thinking and problem-solving skills, with a willingness to challenge conventional approaches.
  • Ability to clearly communicate design rationale, present creative ideas, and respond constructively to feedback.
  • Proficiency with Adobe Creative Suite, particularly Photoshop and Illustrator.
  • Ability to learn proprietary game development tools and adapt to evolving production workflows.
  • Strong collaboration and communication skills, with a passion for games, sports, and design.
  • Strong time-management and prioritization skills, with demonstrated ability to deliver high-quality creative work consistently in fast-paced, deadline-driven environments.

Responsibilities

  • Create high-quality 2D and 3D graphics for live-service campaigns, including Hockey Ultimate Team and World of Chel vanity content.
  • Develop fresh visual concepts, graphic treatments, and campaign identities to keep live experiences engaging and relevant.
  • Manage design assignments independently from initial concept through final delivery, balancing creative goals with technical requirements and production timelines.
  • Identify creative and production challenges, propose solutions, and adapt to evolving requirements.
  • Apply design fundamentals and awareness of contemporary visual trends to deliver polished, distinctive work.
  • Partner with UI/UX designers, Art Directors, Producers, and Engineers to align creative solutions with player needs, product goals, and technical constraints.
  • Share expertise, provide constructive feedback, and help improve the quality and effectiveness of the team's creative output.
  • Explore emerging technologies, tools, and workflows, including AI-assisted design, 3D, and motion graphics, to expand creative possibilities and improve production efficiency.
  • Work effectively through rapid, iterative production cycles, managing competing priorities and tight live-service deadlines while maintaining creative quality.

Desired Qualifications

  • Experience creating content for live-service games, AAA titles, or digital entertainment products.
  • Experience with 3D design tools such as Blender, Cinema 4D, or KeyShot.
  • Motion graphics and animation experience, including After Effects.
  • Familiarity with real-time game engines and asset integration workflows.
  • Experience developing visual identities for digital campaigns, sports entertainment, or consumer brands.
  • Experience leveraging emerging technologies and AI tools to accelerate creative workflows.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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