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Electronic Arts

Global publisher of live-service video games

Gameplay Animator

Animation & VFXUpdated on Nov 13
Full-timeChatsworth, Los Angeles, CA, USAIn-person

About the Job

Requirements

  • At least 3 years of professional game development experience.
  • A strong understanding of video game animation development.
  • Proficiency in a 3D animation package such as Autodesk Maya.
  • Experience creating behaviors and full-body or bipedal animations, with some knowledge of first-person animation.
  • An understanding of motion-capture editing, including re-posing, re-timing, and enhancing motion-capture data.
  • Familiarity with animating cameras and an understanding of cinematography.
  • Experience working closely with other disciplines, especially designers, engineers, and artists.

Responsibilities

  • Deliver believable animation performances from initial blocking through final polish, with style and personality in first- and third-person gameplay.
  • Develop and apply animation craft and content from conceptualization, including blocking and collaborating with motion-capture talent, through realization, including polished key-framing or motion editing and implementation in the game.
  • Work closely with designers and members of all disciplines to create responsive, immersive gameplay that feels rewarding to players.
  • Maintain communication with relevant disciplines, including production, design, art, audio, and visual effects, throughout development of areas of responsibility.
  • Proactively assess and evolve workflows and the player experience for Apex Legends.

Desired Qualifications

  • Strong animation talent and experience outside of games will also be considered.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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