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Electronic Arts

Global publisher of live-service video games

Tools Developer

Game EngineeringUpdated on Nov 13
Full-time

About the Job

Requirements

  • Excellent C++ and 3D mathematics skills.
  • At least 5 years of experience building editors, systems, and engines for game development, including shipping game projects with large, mature codebases.
  • Strong experience with level design, art, animation, and other content workflows in a game engine.
  • Familiarity with commercial and proprietary game engines and their toolchains.
  • Knowledge of software development principles, contemporary standards, performance optimization techniques, and design patterns used in user-facing applications and game development.
  • Experience with user interface frameworks and user experience best practices.

Responsibilities

  • Design, build, and maintain editors, compilers, previewers, debuggers, and other tools used by content teams.
  • Partner with developers, technical artists, and content teams to define and streamline end-to-end asset creation workflows.
  • Maintain and extend content compilation pipelines, including data validation, baking, and packaging for runtime use.
  • Fix bugs and reduce technical debt across the content authoring tools suite.
  • Diagnose and resolve issues reported by content creators and the developer support team, unblocking their day-to-day work.
  • Translate feedback from content creators into tool improvements.
  • Break down ambiguous tools development problems into scoped plans, identifying dependencies, risks, and relevant tasks.
  • Use telemetry and user feedback to prioritize development work and measure the impact of delivered changes.
  • Propose and lead initiatives that improve the team's tools architecture and development practices.

Desired Qualifications

  • Experience working with graphics APIs.
  • Experience building tools in C# and Python.
  • Experience working with digital content creation (DCC) tools.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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