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Scopely

Creates and runs games with ongoing updates

Senior Director of Product

Product ManagementPosted on Nov 13
Full-time

About the Job

Requirements

  • Director-level product leadership experience, with a track record shaping or evaluating mobile games or other consumer-facing digital products; mobile game experience is strongly preferred.
  • Strong product instincts and the ability to recognize compelling player experiences, differentiated opportunities, and concepts worth testing.
  • Experience designing or operating product evaluation frameworks, experimentation programs, stage gates, key performance indicators, benchmarks, or other structured decision-making systems.
  • Strong market and competitive research skills, with the ability to synthesize incomplete or ambiguous information into clear recommendations.
  • Demonstrated experience using artificial intelligence as a meaningful part of a creative, product, or development workflow.
  • Comfort with hands-on prototype and game development, including the ability to work directly with modern artificial intelligence tools, game engines, development tools, and agentic workflows; primary engineer or artist experience is not required, but the candidate must be able to participate meaningfully in turning ideas into playable experiences.
  • A bias toward building, testing, and learning rather than relying on lengthy planning cycles.
  • Comfort with ambiguity, rapid iteration, changing direction, and making decisions before every answer is known.
  • Excellent communication skills and a collaborative mindset, with the ability to align multidisciplinary teams around clear product goals and decisions.
  • Passion for games and a strong interest in how artificial intelligence will change the way games and products are created.

Responsibilities

  • Lead market and opportunity research to identify promising genres, themes, audiences, and product spaces for Horton to explore.
  • Evaluate competitive products, player needs, market signals, and emerging opportunities, then turn that research into clear recommendations about what Horton should build and why.
  • Own the design and evolution of Horton’s game and product evaluation pipeline, defining stage gates, key performance indicators, benchmarks, decision criteria, and evidence needed to determine whether an idea should be refined, expanded, or stopped.
  • Partner with analytics, user acquisition, and other stakeholders to define instrumentation, tests, and benchmarks needed to connect early player interest with product performance.
  • Partner with designers, engineers, artists, and other product leaders to shape product hypotheses, core loops, player experiences, creative direction, and testing plans.
  • Work hands-on in prototype and game development, using artificial-intelligence-native workflows, modern game engines, and development tools to turn product hypotheses and market opportunities into playable prototypes and games.
  • Use artificial intelligence to accelerate product discovery, game design, prototyping, art and content creation, research, analysis, testing, and production.
  • Launch prototypes to real players, analyze qualitative and quantitative feedback and product data, and use those insights to guide future iterations and investment decisions.
  • Balance speed and quality by making thoughtful trade-offs that maximize learning and help the team move with confidence.
  • Develop repeatable product practices, evaluation tools, and decision-making frameworks that can scale across Horton and Scopely.
  • Continuously challenge traditional product and game development workflows, and identify opportunities where artificial intelligence can fundamentally improve how games are explored and made.

Desired Qualifications

  • Mobile game experience.
  • Experience developing or evaluating casual, hyper-casual, mobile, free-to-play, or live-service games.
  • Experience with user acquisition creative, playable advertisements, concept testing, or other forms of early product validation.
  • Experience launching multiple products, prototypes, or experiments and using market feedback to guide investment.
  • Fluency with game analytics, retention, engagement, monetization, and other measures of product performance.
  • Experience working in small, highly autonomous teams or startup environments.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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