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Electronic Arts

Global publisher of live-service video games

Game Design Director

Product DesignUpdated on Nov 13
Full-timeLos Angeles, CA, USAIn-person

About the Job

Requirements

  • Experience directing multiplayer AAA first-person shooter titles.
  • Extensive background in live service operations.
  • Design mastery of combat, gunplay, and progression systems.
  • Proficiency in game mode design, such as Battle Royale or similar.
  • Success in leading design teams and directors.
  • Experience communicating directly with player communities.
  • Ability to drive design direction through clear communication and influence.
  • Capability to provide frameworks and guardrails while allowing creative freedom.
  • Skill in mobilizing multidisciplinary lead groups toward a single direction.
  • Effective collaboration with other discipline directors to deliver on the game vision.
  • Ability to translate high-level direction into actionable design priorities.
  • Proficiency in translating player data and feedback into design pivots.
  • Proven track record leading design during the live operation of a game.

Responsibilities

  • Establish gameplay design vision and standards.
  • Deliver fun, engaging, and balanced gameplay experiences.
  • Partner with Creative and Product leadership to establish a prioritized roadmap.
  • Drive the design group to deliver high-quality features on schedule.
  • Align design direction with established creative and product goals.
  • Support the production team in effective feature scoping.
  • Provide direction and mentorship to design leads and their teams.
  • Establish repeatable design processes for rapid development in a live service environment.
  • Implement a unified gameplay vision across all live service seasons.
  • Empower creative leadership with clear design requirements for their respective areas.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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