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Electronic Arts

Global publisher of live-service video games

Senior UX/UI Designer

Product DesignUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 8 years of experience designing digital product or game interfaces as a UX designer, UI designer, or product designer.
  • A portfolio demonstrating high-fidelity visual design, interaction design, layout hierarchy, and design system work.
  • Proficiency with industry-standard design tools such as Figma or equivalent applications.
  • Experience collaborating directly with engineers through design implementation and design review cycles.
  • Ability to explain design decisions clearly and incorporate constructive feedback.
  • Understanding of user-centered design processes and experience conducting or participating in usability testing.

Responsibilities

  • Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems.
  • Build design system guidelines, typography, iconography, and interaction standards across the product.
  • Build interactive prototypes and partner with research teams to test designs through user playtests and iterative feedback cycles.
  • Partner with software engineers to implement designs at high fidelity within engine constraints.
  • Work cross-functionally with product, game design, and art leads to align user experience with the overall game vision.
  • Explore modern design tooling and emerging workflows to streamline prototyping and handoff processes.

Desired Qualifications

  • Experience designing gameplay UI or interface systems for PC/console platforms such as Steam or Epic Games Store.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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