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DreamWorks Animation

Produces animated films and TV series

Lead Engine Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • Expert proficiency in C++, with extensive experience developing low-level engine or systems code in Unreal Engine.
  • At least 8 years of professional experience in game programming, with shipped AAA titles using Unreal Engine.
  • Deep, hands-on experience working with Unreal Engine at the engine-systems level.
  • Strong understanding of Unreal Engine subsystems such as rendering, memory management, threading, streaming, and platform abstraction.
  • Demonstrated experience leading, mentoring, or technically guiding programmers on a production team.
  • Experience with version control systems such as Perforce or Git.

Responsibilities

  • Lead the design and implementation of core Unreal Engine systems, frameworks, and engine-level architecture.
  • Define and maintain engine standards for performance, stability, scalability, and maintainability within Unreal Engine.
  • Provide technical leadership and hands-on development for complex engine features and cross-cutting Unreal systems.
  • Collaborate with other engineering leads to ensure Unreal Engine systems support gameplay, tools, pipeline, and content workflows.
  • Mentor and support engine programmers through code reviews, technical guidance, and best-practice Unreal development.
  • Oversee engine performance, memory usage, and platform-specific constraints within Unreal Engine.
  • Drive engine optimization efforts, identifying bottlenecks and coordinating improvements across Unreal subsystems.
  • Establish coding standards, documentation practices, and debugging workflows for Unreal Engine development.
  • Support production by identifying technical risks, estimating scope, and planning Unreal Engine evolution across milestones.
  • Debug and resolve complex engine-level issues involving multithreading, memory, platform integration, and Unreal system interactions.
  • Guide Unreal Engine upgrades, custom engine changes, and long-term technology decisions.
  • Stay current with Unreal Engine advancements, engine architecture trends, and low-level performance techniques.

Desired Qualifications

  • Experience supporting multiple platforms within Unreal Engine, including PC, console, and mobile.
  • Experience modifying or extending Unreal Engine source.
  • Strong understanding of gameplay and content pipeline requirements from an Unreal Engine perspective.

About the Company

DreamWorks Animation

Produces animated films and TV series

DreamWorks Animation produces animated films and television shows for family and children audiences, creating stories and characters that appeal to multiple generations. Its products are brought to life through a full animation pipeline, including in-house technology like the Moonray rendering platform, and a studio ecosystem that supports development from concept to release. Work combines artistry and engineering to deliver feature films, TV series, and related experiences, with revenue coming from box office, licensing, merchandise, and partnerships with streaming services. The company differentiates itself with its proprietary animation technology, a large creative talent pool at its Glendale campus, and a track record of popular franchises such as How to Train Your Dragon, along with award-winning storytelling. Its goal is to produce high-quality, engaging animated content and advance animation technology while expanding its franchises across theaters, TV, and digital platforms.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$15M
Headquarters
Glendale, CA
Founded
1994

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