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Roblox

Runs a platform where users build and play games

Senior Data Scientist - Engine Infra

Data ScienceConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • An advanced degree in Computer Science, Statistics, Engineering, or a related field, focused on large-scale system analysis.
  • At least 4 years of experience as a Data Scientist, with a track record of working on high-volume telemetry and product quality optimization.
  • Expertise in processing massive, noisy datasets such as crash logs or telemetry pings and building scalable reporting pipelines.
  • Experience using first-principles reasoning to debug complex, ambiguous system failures without an obvious cause.
  • Experience presenting deep technical results to Engineering leaders and using data storytelling to prioritize work and future investment.

Responsibilities

  • Define Engine Infra metrics, telemetry logging, and validation for the RCC fleet and edge compute; establish KPIs for game-server efficiency, reliability, and player experience, including CPU and memory, heartbeat, occupancy and multiplexing efficiency, crash and OOM rates, runtime error codes, and latency quality such as DataPing versus RakPing.
  • Access and process raw RCC and engine telemetry, build analytics pipelines, and deliver operating views of the fleet. Turn per-instance, per-game, datacenter, and channel signals into dashboards and decision systems that help improve player packing per core, CPU and memory allocation, multiplexed processes, and large-server process health.
  • Lead channel tests, hardware A/B tests, and causal analyses for multiplexing, ARM64 bursting, regional capacity, and edge latency. Measure efficiency, stability, and quality trade-offs; separate host, container, engine, content, and release effects; and estimate player-experience impact, including latency-sensitive cohorts, to support evidence-based launches.
  • Partner with Engine Infra, Game Engine, Networking, Matchmaking, Infrastructure, Product, and TPM teams, as well as Creator Analytics and Growth, to debug ambiguous production issues and identify capacity and quality opportunities.
  • Influence how Roblox runs live experiences on owned edge and cloud hardware, improving RCC fleet efficiency, regional capacity, edge latency, and interactivity as server scale and density increase.

Desired Qualifications

  • Direct experience with game engines or systems performance.
  • Experience in game development or working on real-time interactive systems.
  • A background or interest in memory management, operating-system-level interactions, or network-stack optimization.

About the Company

Roblox

Runs a platform where users build and play games

Roblox runs an online platform where people play, chat, and hang out in 3D games built by its users rather than by the company itself. In 2025, Grow a Garden, a game a teenager made on Roblox, set the record for the most people playing one video game at the same time. Creators build games with Roblox Studio, a free design tool, and players join through the free Roblox app on phones, computers, game consoles, and VR headsets. Roblox makes money by selling Robux, a virtual currency players spend on avatar items and in-game extras, and it shares part of that spending with creators, who can exchange their Robux for real money. Roblox was founded in 2004 and is based in San Mateo, California.

Company size
1,001-5,000
Company stage
IPO
Headquarters
San Mateo, CA
Founded
2004

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