Machine Learning Engineer
Apple
Machine Learning Engineer
Apple
Designs phones, computers and their operating systems
As part of Apple’s Machine Learning Research organization, we do world-class scientific research and build the technologies that will power future products at Apple. The techniques and tools we create will impact ML solutions across Apple, which in turn power most of the features we deliver to billions of consumers worldwide. We are looking for highly motivated, result-oriented engineers with a strong background in system engineering and software development to join our team. In this position you will work with researchers and software engineers across the Machine Learning Research group to build scalable, distributed training and research pipelines.
2 years in C++ and Python numerical computing 2 years low-level programming 2 years in GPU programming Experience with open-source projects and collaborative software development. Experience with Machine Learning algorithms. Excellent communication skills. B.S., M.S. or PhD in Computer Science with a strong mathematical background
3+ years in C++ and Python programming 3+ Expert in GPU programming. Experience with Swift programming is a plus Experience and passion to circumvent unexpected roadblocks Past research experience is a plus
Work with researchers and software engineers on the MLX team to build high performance and scalable software addressing novel ML research algorithms - Apply solid software engineering skills, leverage experience to deal with the unexpected, explore research software solutions and pave the way to future Machine Learning toolboxes. Be part of a small team dedicated to advancing ML algorithms and techniques on Apple silicon - Is this you? If so we'd love to hear from you.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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