GPU Benchmark Analysis Architect
Apple
GPU Benchmark Analysis Architect
Apple
Designs phones, computers and their operating systems
At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. You’ll collaborate with engineers across Apple to design how all of our technologies work in unison, drive development of our renowned system-on-a-chip architecture and develop forward-looking prototype systems and software. Our team is responsible for improving Apple silicon and Apple products through targeted analysis of GPU workloads and proposing improvements at all aspect of the GPU subsystem. In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements. In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, Provide feedback to the silicon and software teams for potential improvements.
Bachelor’s degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field 20+ years of work experience in GPU software performance optimization Knowledge of computer architecture fundamentals Background in software engineering, performance analysis tools, methods, and the performance optimization process Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python Experience and proficiency with all popular high level graphics APIs Experience in software development for GPUs Experience with AI, graphics, or other GPU performance benchmarks and workloads
Someone who views performance problems as a challenge, a puzzle to solve Experience with GPU performance tools Experience profiling GPU workloads to understand performance issues System wide understanding of data and command flow: from developer to silicon and the layers in between including high level graphics APIs, driver, firmware, compiler down to the GPU hardware implementation Ability to prototype and benchmark algorithms on GPU,, analyze performance metrics, and create high-level complexity models Knowledge of operating system internals and compiler technologies Technical aptitude and curiosity. Ability to collaborate effectively with team members, partners, and stakeholders
Analyze GPU workloads performance and bottlenecks various devices. Implement and/or suggest improvements to remove the identified bottlenecks. Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns. Guide the development of forward looking GPU workloads to best represent where the industry is headed. Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler and API level.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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