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Electronic Arts

Global publisher of live-service video games

Software Engineer UI

Game EngineeringUpdated on Nov 13
Full-timeOrlando, FL, USACA$122.3k - CA$217.2kIn-person

About the Job

Requirements

  • At least 4 years of experience working as an engineer in the games industry, including UI/UX experience.
  • Proficiency in C++.
  • Familiarity with PC gaming and player expectations on that platform.
  • Familiarity with user experience best practices.

Responsibilities

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features.
  • Drive PC-specific UI/UX features from the engineering side, owning the holistic experience. This can include mouse-and-keyboard navigation, dynamic cursor behaviors, comprehensive key remapping, detailed settings menus, and related features.
  • Proactively identify, diagnose, and solve bugs and areas where the player experience can be improved.
  • Collaborate with engineers, UI/UX designers, technical artists, technical designers, producers, and QA.
  • Contribute to healthy team morale and culture.
  • Share and receive opinions about the game as a whole.

Desired Qualifications

  • Unreal Engine experience is a major plus, but is not required.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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