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Electronic Arts

Global publisher of live-service video games

Systems Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 3 years of C++ development experience.
  • Ability to test, debug, and extend other software engineers' code.
  • Knowledge of software engineering and architectural design.
  • Understanding of memory management, file systems, multi-core processing, and performance.
  • Experience with profiling tools to monitor and diagnose issues.
  • Experience with build systems, pipelines, and source control.
  • Experience with codebases supporting multiple compilers and architectures.
  • Experience communicating and collaborating with external team members or teams.
  • A bachelor's degree in computer science or a related field, or equivalent training and professional experience.
  • Experience integrating and maintaining large-scale systems and legacy codebases across multiple disciplines.
  • Experience with multiple programming languages, including Python, Lua, or C#.

Responsibilities

  • Integrate primary technologies and features into a large codebase, merging modern and legacy designs across multiple hardware architectures.
  • Improve memory use, load times, and performance.
  • Debug defects in development environments.
  • Identify opportunities to increase team efficiency through automation, tooling, or workflow enhancements.
  • Contribute to core EA technologies to promote collaborative development efforts.
  • Work with technical and non-technical colleagues to create practical designs that meet players' expectations.
  • Collaborate with a team of Systems engineers and report to a team lead.
  • Support the team with technical issues and questions.

Desired Qualifications

  • Previous experience shipping console products.
  • Experience with assembly.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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