Full-Time

Principal Data Analyst

Analytics

Updated on 8/22/2026

Zynga

Zynga

1,001-5,000 employees

Mobile social games developer with freemium

No salary listed

Barcelona, Spain

Hybrid

At least 2 days per week in the Barcelona office.

Category
Data & Analytics (1)
Required Skills
Python
Data Visualization
SQL
Machine Learning
Data Engineering
A/B Testing
Tableau
Looker
Data Analysis

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Requirements
  • Experience in analytics or data science roles, ideally in gaming, mobile applications, or digital products.
  • Strong business sense and product intuition, with the ability to prioritize high-impact work.
  • Solid experience with A/B testing, causal inference, and experimentation design.
  • Strong background in applied statistics.
  • Expert proficiency in SQL and Python for data exploration and analysis.
  • Experience influencing senior stakeholders through excellent communication.
  • Ability to translate complex data into clear, actionable insights for technical and non-technical audiences.
  • Demonstrated experience with data visualization tools such as Tableau, Looker, or similar.
Responsibilities
  • Help develop data-driven strategies for games, influencing product roadmaps, features, and monetization.
  • Partner with cross-functional teams to analyze player behavior, economy trends, and product performance.
  • Design A/B tests and build predictive models, including churn, lifetime value, and segmentation models, to assess and forecast outcomes.
  • Present insights to senior leadership through compelling storytelling and dashboards.
  • Collaborate on improving data tools and pipelines while promoting data literacy and experimentation best practices.
  • Mentor analysts and champion a culture of data-informed decision-making.
Desired Qualifications
  • Experience with Bayesian methods.
  • Experience mentoring or leading other analysts.

Zynga creates social mobile and web games such as FarmVille, Words With Friends, and CSR Racing. It focuses on casual gamers who want easy-to-access games that can be played in short sessions. The games use a freemium model: they are free to download and play, with in-game purchases that enhance gameplay and integrated advertising. Social features let players interact with friends and other players, which helps drive engagement and retention. Zynga differentiates itself by emphasizing social interactions inside games, a large library of popular casual titles, and revenue from both in-game purchases and ads, along with strategic partnerships (e.g., Amazon Prime) and involvement in education and social initiatives. The company’s goal is to grow a broad, engaged mobile gaming community while monetizing through freemium purchases and advertising, and to broaden its influence through partnerships and social impact initiatives.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

San Francisco, California

Founded

2007

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Simplify Jobs

Simplify's Take

What believers are saying

  • Zynga posted $3.3 billion mobile net bookings in FY2026, up 15%.
  • April 2026 Borderlands Mobile and June 2026 Boggle With Friends expand its pipeline.
  • CSR 3 and Top Goal remain in soft launch, preserving FY2027 launch upside.

What critics are saying

  • Borderlands Mobile soft-launching on iPhone only limits scale before Android expansion.
  • Zynga’s FY2026 mobile mix depends heavily on Toon Blast and Match Factory.
  • Take-Two disbanded its internal AI team in 2026, slowing Zynga’s production edge.

What makes Zynga unique

  • Take-Two’s Zynga turns console IP like Borderlands into mobile free-to-play franchises.
  • Zynga’s live-ops machine monetizes hits like Toon Blast, Match Factory, and Words With Friends.
  • Chartboost and Gadsme give Zynga owned ad-tech and monetization leverage.

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Benefits

Compensation - Competitive salary, performance bonuses, opportunities for equity participation, retirement/pension savings support programs

Health - Medical, Dental, Vision covered for employees with participation for employees eligible dependents as well as Disability and life insurance program

Family - Generous parental leave for birth parents, partners and adoptive families. Infertility support, emergency child care and flexible time-off policies

Wellness - Gym benefits, wellness programs, employee assistance programs and generous time-off policies

Food - Food and snacks made in-house or delivered, healthy snack kitchens with drinks and treats, coffee bars, regular social gatherings and happy hours

Work & Life - Flexible time-off policies (DTO), office rest areas, gaming spaces, employee discounts and more

Transit Benefits - Shuttle service in select locations, commuter/parking benefits, secure bicycle storage, business travel assistance

Resource Groups - Women at Zynga (WAZ), zCares charitable giving, zParents, zEndurance adventure club, BZU, zPride LGBTQ+ inclusion and belonging

Growth & Insights and Company News

Headcount

6 month growth

1%

1 year growth

0%

2 year growth

0%
Steel Media Ltd
Aug 13th, 2026
How to keep a creative team inspired under pressure with Zynga's Javi Digiorgio.

How to keep a creative team inspired under pressure with Zynga's Javi Digiorgio. At PGC Barcelona, Zynga's Javi Digiorgio shared how he keeps a creative team motivated in one of the toughest corners of games marketing August 13, 2026 * Digiorgio said better creatives move the numbers, so keeping the team sharp is a performance issue. * His rule for surviving UA's volume demands: drop your personal taste and let the data decide. * He turned a nervous team's fear of AI into curiosity by starting with a few early adopters. An effective ad creative is a performance lever and keeping the people who make it motivated is a business problem. That was the argument from Javi Digiorgio, associate creative director at Zynga, in a session on creative resilience at Pocket Gamer Connects Barcelona. Digiorgio oversees creative strategy for live titles including Dragon City, Two Dots and Monster Legends, working "hand in hand with UA teams, product teams and different stakeholders". His pitch for why any of this matters is: "creatives are multipliers." Better ads mean more engagement, more installs, higher IPMs and lower CPIs, so the creative team has "a direct impact on performance and ROAS". A tougher industry every year The backdrop, he said, is an industry that "is only getting tougher and tougher". It is dynamic, buffeted by macro trends like hybrid monetisation and incoming underage regulation in the UK, Australia "and most probably soon everywhere". It moves fast on AI and other emerging tech. And the player, "our ultimate judge", is "more tired, more at fatigue than ever and less willing to spend money and time on your games". It is also demanding. Creative strategists don't just upload ads to ad networks, they "play with their algorithms", each one different. The job is to "test 100 creatives, gather learnings and data, and put those insights into our strategy" over and over. Add new formats, especially playables, which have become essential now so much spend runs through networks that require them, and you get the industry's biggest creative headache: the sheer volume of production. Teams are asked to make not one compelling ad but "hundreds of iterations out of it". Something old: use the talent you already have He framed his three lessons as a marriage story, needing something old, something new and something borrowed. The "something old" was simply making the most of your team. Because the industry moves so fast, he said, "when we are presented with a new challenge, we quickly jump to solve it with the same processes, the same means and the same skill set" without pausing to consider alternatives or the talent already in the room. "Eight out of 10 times, artists on your team are not just artists," he said. They are people "motivated by growth, exploration and developing their skills". Link what motivates them to a business challenge and "there's massive success there". The practical route is rethinking your one-to-ones, treating them as an investment, actively listening for what motivates people, then doubling down "with transparency" and a concrete plan of expectations and milestones. His own example: a team member keen on coding and scripting in After Effects built a workflow that turns a single six-second intro clip into "216 videos, in all lengths, all formats, in around 20 minutes". The team has since iterated into a wider production pipeline "with minimum impact on our current workload". Something new: pick the right opportunities The "something new" was about filtering the flood of opportunities that appear daily, from a competitor's move to an article forwarded by the CEO. Chase them all and "you won't be able to conclude any of those", nor measure them. His three-step filter: identify the right opportunities, understand them fully rather than stopping on a headline and make sure you can actually activate them, since a flashy opportunity may need structural change you aren't ready for. Then put a plan in place to measure it, because the only way to learn is to judge each cycle a success or a failure. Even a failure "will help you a lot when it comes to learning". His case study was AI adoption. Two years ago the team's AI use was limited, partly by the legal requirements of a large company. But the real blocker "was not legal, it was their own artists" and their fear of being replaced. That fear, he realised, came "from the lack of understanding of how AI works". So he pushed a few early adopters to take on easy AI-based tasks. As their confidence grew and their work impressed the rest of the team, others followed, until the situation "totally reversed". Something borrowed: learn from your peers The final lesson, "something borrowed", was to tap the wealth of shared knowledge around you. The reason conferences repeat the same themes, he noted, is that "we are in the same boat and we face similar challenges". Build a network, "stay humble" and openly share your concerns so you can learn how others tackle the same problems. Inside a big company, that means sitting with different profiles - for example a data analyst facing the same challenge, and borrowing their tools. "Learn from your buddies and just stay open." All three, he said, revolve around the same idea: turning challenges into opportunities through transparent communication. For more creative and marketing insight, catch Pocket Gamer Connects Nordics in Helsinki on October 20th to 21st. Register now.

CXO Insiders
Aug 11th, 2026
Jersey Mike's welcomes matt Bromberg to Board of Directors.

Jersey Mike's welcomes matt Bromberg to Board of Directors. * August 11, 2026 Jersey Mike's Subs appointed Matthew Bromberg to its Board of Directors. The strategic corporate appointment took effect on July 29, 2026. In addition to that, Jersey Mike's Subs is bolstering its executive management group. Bromberg is currently serving as the President and CEO of Unity Software, Inc. Furthermore, he heads global strategy and business operations for Unity Software. He has an abundance of operational expertise within consumer technology and digital growth industries. In addition to that, he used to work as COO for Zynga Inc. Prior to joining Zynga, Bromberg occupied several senior-level executive positions at Electronic Arts Inc. Specifically, he was responsible for strategic planning in the mobile gaming segment. In addition, he worked as a board member of Bumble and Fitbit. Bromberg earned a BA degree from Cornell University. He also holds a JD from Harvard Law School. Consequently, his extensive governance background reinforces growth plans at Jersey Mike's Subs. "Matt is an accomplished business leader with a demonstrated track record of scaling organizations, driving innovation, and creating long-term value," said Charlie Morrison, Chief Executive Officer of Jersey Mike's. "We are thrilled to have his perspective and expertise as Jersey Mike's continues to expand globally, support our franchise partners and deliver an exceptional experience for our guests." Global expansion and digital strategy. Currently, Jersey Mike's Subs operates more than 3,300 locations across North America. The popular fast-casual chain originated in 1956 in Point Pleasant, New Jersey. Today, Jersey Mike's Subs expands its national footprint through steady franchise development. Therefore, Bromberg's technology background supports ongoing digital transformation initiatives. Furthermore, his knowledge of scaled software platforms aligns with company objectives. In addition, the business enhances customer engagement across modern digital channels. Thus, Jersey Mike's Subs accelerates growth across competitive restaurant markets. Corporate governance and creating long-term value. The inclusion of Bromberg on the board shows a strong corporate governance approach. Jersey Mike's Subs is able to maintain high-quality food standards and high-quality customer service. The company ensures that there are fresh-cut sub sandwiches. In addition, Bromberg's knowledge about consumers allows the company to integrate technology efficiently. Bromberg's experience in enterprise technology fits well with the skills of the other executive leadership of the company. Thus, the inclusion of Bromberg on the board will ensure the sustainability of franchise profitability. For more stories on technology leaders shaping the future of enterprise solutions, visit its CXO Insiders.

Los Juegos Online
Jul 3rd, 2026
US casual mobile gaming giants: strategic shifts and market dynamics in 2026.

US casual mobile gaming giants: strategic shifts and market dynamics in 2026. +50 XP gained The US casual mobile gaming market continues to be a battleground of innovation and strategic maneuvering. As the industry matures, major publishers like King, Zynga, Niantic, and Scopely are adapting to evolving player habits and economic shifts. In 2026, the landscape is characterized by increased player spending driving revenue, a surge in hybrid-casual game popularity, and a renewed focus on retention over new installs. Understanding the individual strategies of these titans provides a clear picture of where the mobile gaming world is headed. Amidst these broader trends, each publisher is carving out its path, whether through sustained franchise growth, aggressive acquisitions, or fundamental business model pivots. Their recent activities reflect a dynamic environment where adaptability is key to maintaining market leadership and capturing new opportunities. Market leaders adapt: King's longevity and Zynga's expansion. King, a long-standing powerhouse in casual mobile gaming, continues to demonstrate remarkable longevity with its flagship titles. In March 2026, Farm Heroes Saga officially surpassed $2 billion in revenue, while Pet Rescue Saga has maintained over a decade of success, exceeding $1 billion. This sustained performance is not accidental; King is actively leveraging AI and automation to refine level design and testing, aiming for both higher quality experiences and increased capacity for innovation. Their partnership with Yahoo Games in January 2026 to launch Candy Crush Crushable, a new daily puzzle game, further illustrates their commitment to expanding their reach and adapting to new engagement formats. Zynga, operating as a subsidiary of Take-Two Interactive, reported its best-ever quarter of net bookings in Q4 of fiscal year 2026, with mobile net bookings for the full fiscal year reaching $3.3 billion - a 15% year-on-year increase. Their diverse portfolio, including top performers like Toon Blast, Match Factory, and Words With Friends, continues to drive significant revenue. Zynga's strategic moves in 2026 include the April launch of Borderlands Mobile on the App Store and Boggle With Friends on Facebook Instant Games in June. The company also received 10 nominations at the 2026 Mobile Games Awards, highlighting its strong position in the industry, particularly with franchises like CSR 2 and Toon Blast nominated for Best Forever Franchise. Zynga's diversified portfolio and future growth. Zynga's strategy emphasizes a blend of established hits and new ventures. Their nominations for Best Use of IP, particularly for Game of Thrones: Legends and Game of Thrones: Slots x Knight of the Seven Kingdoms, underscore their ability to leverage popular intellectual properties effectively. Looking ahead, Zynga plans to release two mobile titles, NaturalMotion's CSR 3 and Nordeus' Top Goal, in the next financial year, both currently in soft launch, indicating a pipeline of potential future successes. Strategic pivots: Scopely's ascent and Niantic's reorientation. Scopely has rapidly ascended to become a dominant force in the US mobile gaming market, recognized as the #1 U.S. mobile game maker of 2026 by PocketGamer.biz. This growth has been fueled by aggressive acquisitions and the phenomenal success of its flagship titles. In March 2025, Scopely acquired Niantic's gaming division for $3.5 billion, integrating major titles like Pokémon GO, Pikmin Bloom, and Monster Hunter Now into its extensive portfolio. This was followed by the acquisition of Istanbul-based Loom Games and a majority stake in 'Pixel Flow!' studio in February 2026, further expanding its development capabilities. A significant driver of Scopely's success is Monopoly Go!, which has surpassed $6 billion in player spending across iOS and Android since its 2023 launch. To extend the game's ecosystem, Scopely launched a standalone Monopoly Go Chat app globally in 2026. The company's strategic investment in Studio AuKnow, a new Japanese game development studio, announced in July 2026, signals its continued global expansion and commitment to fostering new talent. Scopely is also actively producing a new Marvel action RPG, codenamed

Allkeyshop
May 25th, 2026
Take-Two Interactive confirms 29 new games in development through 2029.

Take-Two Interactive confirms 29 new games in development through 2029. Key Takeaways * Take-Two Interactive outlines a massive 29-game roadmap scheduled for release between Fiscal Years 2027 and 2029. * The lineup heavily features 15 established franchise projects, including Grand Theft Auto 6 and Max Payne remakes. * Three entirely new intellectual properties are in development, led by Ghost Story Games' narrative shooter Judas. What does Take-Two's 29-game roadmap include? Take-Two Interactive plans to release 29 games globally between Fiscal Years 2027 and 2029. This structural shift includes 15 established franchise titles, eight sports games, three mobile releases, and three brand-new intellectual properties. According to the publisher's official corporate financial reporting, the goal is to secure a diverse pipeline that does not rely exclusively on Rockstar Games. Management did note that this schedule represents a fluid roadmap, and individual titles could face delays or cancellations to meet internal quality standards. Which sequels and remakes are in development? Grand Theft Auto 6 leads the sequel lineup, officially scheduled for release on November 19 for PlayStation 5 and Xbox Series X|S. Additionally, Remedy Entertainment is currently developing full remakes of Max Payne 1 and 2 under the Take-Two publishing umbrella. The remaining legacy projects are classified as platform extensions, remasters, or remakes. Six of these specific classic tributes are scheduled for release during Fiscal Years 2028 and 2029. The publisher is also maintaining its reliable annual sports revenue, confirming 2027 iterations for NBA 2K, WWE 2K, and PGA Tour 2K. Are there any completely new franchises planned? Take-Two is investing in three brand-new intellectual properties to balance its reliance on established classics. Two of these massive triple-A projects have been officially revealed: Judas from Ghost Story Games, and Project ETHOS from 31st Union. The third original franchise remains strictly confidential. Corporate statements indicate it is being built to compete in the same tier as the publisher's other premier blockbusters. Meanwhile, on the mobile front, three specialized titles are planned, with Zynga's CSR 3 currently the only named project. Note: Prices and availability may change. Please check the widget below for real-time live prices. Read this post in: A video game enthusiast ever since I first got my hands on a Game Boy. Over the years, I've played many different games across various genres, discovering hidden gems and niche titles along the way. I'm also passionate about technology, always up-to-date with the latest news and insight in the PC and Console market. Ready to share and bring you the latest news! Download the Allkeyshop Browser Extension Free For all the latest video game news, trailers, and best deals, make sure to bookmark Allkeyshop limited. You can find all the best and cheapest online deals on CD keys, game codes, gift cards, and antivirus software from the verified CD key sellers on its store pages. To not miss any news on Allkeyshop, subscribe on Google News. MORE RELEVANT ARTICLES

GamesUnit.de
Apr 29th, 2026
Zynga and Lionel Brands Group bring CSR cars to life with new collectible model kits.

Zynga and Lionel Brands Group bring CSR cars to life with new collectible model kits. Zynga Inc., a wholly-owned publishing label of Take-Two Interactive Software, Inc. and a global leader in interactive entertainment, today announced a partnership with collectible model manufacturer Lionel Brands Group to bring some of the most iconic rides in the popular mobile racing game franchise CSR into the physical world. Collectors will be able to get their hands on an AMT 1:25 scale 2012 Corvette Coupe model kit, along with a Johnny Lightning 1:64 die-cast 2-pack, to celebrate the customizable car culture that defines the CSR franchise. This is a first-of-its-kind partnership not only for CSR but also Zynga, bringing one of their beloved mobile game franchises to life in a collectible toy for the first time. The AMT CSR Racing 2012 Corvette Coupe 1:25 scale model kit captures the collectability and personalization that define CSR. Produced from modern tooling, the model is a "curbside" style kit, designed with a reduced parts count for an easy and enjoyable build while maintaining impressive detail. Kits are available for purchase now at Hobby Lobby, online hobby retailers and via Auto World Store. The kit features chrome-plated wheels, low-profile tires, disc brakes, quad exhaust finishers, and authentic vinyl bucket seats. A deluxe decal sheet allows builders to customize the look with multiple striping options, gauges, scripts, marker lights, mirror faces and more, reflecting the spirit of customization that players love in the game. The model is packaged in special CSR Racing-themed AMT packaging, making it a must-have for both hobby builders and collectors. "This is a benchmark partnership for CSR, bringing what our players love most about the franchise, customizing their own collection of the world's greatest cars, to life in a way that feelsboth uniquely fitting and surprisingly unexpected for the franchise," said Sam Cooper, Vice President, Games, at Zynga. "We're incredibly excited to partner with CSR to bring a new level of authenticity and energy to the automotive collectibles space," said Richard Barry, CEO of Lionel Brands Group. "By combining CSR's dynamic digital car culture with our legacy of crafting detailed, hands-on model kits and die-cast collectibles, we're creating a unique bridge between virtual and physical car enthusiasm. This collaboration allows us to reach a new generation of builders and collectors while delivering the quality and nostalgia our fans expect." CSR2 is available now as a free download on iOS and Android devices. The game includes optional in-game purchases (including paid random items)