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Behaviour Interactive

Independent game developer and publisher

Director of Brand and Campaign Marketing - 7 Days To Die

Brand & Creative MarketingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Strong experience managing integrated marketing campaigns from strategy through execution.
  • Excellent creative judgment and the ability to shape brand voice and storytelling.
  • Proven ability to manage multiple stakeholders, including external partners and agencies.
  • Experience working in fast-paced, creative, or gaming-related environments.
  • Strong organizational and project management skills.
  • Ability to proactively generate ideas and drive creative ideation.

Responsibilities

  • Lead end-to-end campaign development, including go-to-market strategies, briefs, asset coordination, and timelines.
  • Define and evolve the 7 Days to Die brand voice and creative direction across all touchpoints.
  • Manage social channels to ensure consistent, on-brand, cohesive communication.
  • Build and maintain strong relationships with The Fun Pimps, acting as a key point of contact for collaboration.
  • Own multiple projects simultaneously, including brand documentation, campaign calendars, and cross-functional deliverables.
  • Manage agencies by triaging briefs and ensuring alignment with campaign objectives and quality standards.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

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