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Electronic Arts

Global publisher of live-service video games

C++ Software Engineer Intern

Game EngineeringConfirmed live in the last 24 hours
Internship · Summer 2027Vancouver, BC, CanadaCA$65k - CA$70k

About the Job

Requirements

  • You must be legally authorized to work in Canada for the entire internship; visa sponsorship is not available.
  • You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
  • You must be graduating in May 2028 or later, including the time needed to complete your internship.
  • You are enrolled in an accredited program in a related field such as Computer Science, Software Engineering, or Computer Engineering.
  • You have entry-level experience; prior internship, coursework, or personal projects in C++ are valued.
  • You are familiar with C++ and at least one other programming language.
  • You understand object-oriented programming and have used vector math or trigonometry in a project.
  • You are curious about AI-assisted development tools and can explain, test, and stand behind any code you submit, including code a tool helped you write.

Responsibilities

  • You will develop and debug features, systems, and tools for a cross-platform game.
  • You will write C/C++ code that ships with the game.
  • You will follow best practices to maximize game performance across PC and console platforms.
  • You will collaborate with engineers, artists, designers, and producers to take features from idea to screen.
  • You will use AI-assisted development tools, with guidance from the team, to explore code, prototype, and test faster.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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