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Electronic Arts

Global publisher of live-service video games

Gameplay Software Engineer Co-op

Game EngineeringConfirmed live in the last 24 hours
Internship · Summer 2027Vancouver, BC, CanadaCA$65k - CA$70k

About the Job

Requirements

  • You must be legally authorized to work in Canada for the entire internship.
  • You must be enrolled in an accredited degree program and return to school for at least one semester following the internship.
  • You must be graduating in May 2028 or later, including the time needed to complete the internship.
  • You must be currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related technical discipline.
  • You need entry-level experience; prior internship, coursework, or personal projects in C++ are valued.
  • You must be proficient at coding in C++.
  • You must understand object-oriented programming and have used vector math or trigonometry in a project.
  • You need knowledge of good software programming practices.
  • You need working knowledge of 3D math concepts, including vectors and linear transformations.
  • You must clearly indicate your expected graduation date in your resume.
  • You must submit examples of projects, games, or tools you have made major contributions to; if multiple people worked on a project, describe your role.
  • You must submit a cover letter explaining your interest in joining the FC team as a Gameplay Software Engineer and describing the C++ project you are most proud of.

Responsibilities

  • Collaborate with designers, software engineers, and animators to develop gameplay features for a major sports game and bring football to life on screen.
  • Develop tools and workflows to improve productivity and help designers and animators realize their gameplay vision.
  • Prototype new gameplay mechanics and refine existing ones.
  • Use a proprietary engine to develop modular, robust, and shareable code.
  • Help develop and maintain AI and animation technology for AAA gaming.

Desired Qualifications

  • Provide examples of games or tools you have made major contributions to; links are welcome.
  • Game jams, mods, engine projects using Unreal, Unity, Godot, or a custom engine, and clubs are relevant examples of interest in games.
  • Information about extracurricular activities or clubs is welcomed.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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