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Electronic Arts

Global publisher of live-service video games

Gameplay Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • A Bachelor's degree in computer science or a related field, or equivalent training and professional experience.
  • Proficiency with C++ and experience in object-oriented design and implementation.
  • Experience architecting and implementing A.I., character control, multiplayer, or other gameplay-related systems.
  • Demonstrated knowledge of good software programming practices.
  • Understanding of multithreaded architectures and synchronization principles.
  • Excellent debugging experience using tools to help debug.
  • Understanding of the performance implications of gameplay systems and algorithms and how to improve them.

Responsibilities

  • Bring the vision of the artists and designers to life.
  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code.
  • Prototype new mechanics to prove designs and improve on mechanics.
  • Design technical designs for gameplay systems.
  • Develop tools and workflows to produce new game features.
  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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