Graphics – GPU
Apple
Graphics – GPU
Apple
Designs phones, computers and their operating systems
Do you love crafting elegant solutions to highly sophisticated challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. We are looking for engineers who are passionate about Architectural Models. You will be responsible for the pre-silicon functional modeling of our industry leading low power GPUs. This includes developing detailed models of the architectural and micro-architectural aspects of various blocks and IPs in the GPU and how they operate within the broader GPU design.
Minimum of BS + 3 years of relevant experience.
Familiarity with a range of performance and/or power simulation environments Strong coding skills including object-oriented programming with C & C++ Strong understanding of common data structures and algorithms Knowledgeable in software design patterns Knowledge of scripting languages such as Perl, Python, or Ruby You should have strong knowledge of computer architecture & micro-architecture Be comfortable in an environment of uncertainty and able to work through ambiguities You will need strong communication, influence and negotiation skills to enable right data driven decisions are taken Experience in C++ programming. Experience with C++ modeling of Computer Architectures. Experience with scripting languages Python, Ruby, or Perl.
As a Graphics (GPU) Architectural Modeling Engineer, you will: - Help creating architectural models for the development, validation, and verification of graphics processing unit (GPU) design. - Contribute to architectural models for hardware/software (HW/SW) co-validation. - Contribute to architectural models for performance validation and correlation. - Support GPU hardware and software teams during model and design bring-up. In this position you will be expected to: - C++ performance modeling of proposed architectural solutions and features. - Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives. - Carefully analyze and present results to enable data specific architecture/design. - Writing architectural specification documents in collaboration with engineers across different disciplines. - Work with the multi-functional teams to develop architectural solutions. - Improve Apple’s modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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