Graphics Cache Hierarchy Design Verification Engineer
Apple
Graphics Cache Hierarchy Design Verification Engineer
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. The Graphics Cache Hierarchy Verification Engineer will be responsible for the pre-silicon RTL verification of graphics memory subsystem units including Caches, Memory Management Unit, Interconnects and Link interface units. This includes deep understanding of the micro-architectural details of their block and how it works within the broader GPU design. A strong computer architecture background, and a solid foundation in verification methodology is required.
Computer Architecture or Computer systems Course work Experience with Hardware Description languages like Verilog or System Verilog Experience with Object Oriented Programming Languages and Data Structures. BS degree in CE, CS or EE
Background in CPU or GPU architecture Good fundamental software and programming skills Design Verification course work with experience in verification languages such as SystemVerilog Experience with HDL simulators and waveform viewers. Strong fundamental software and programming skills Experience with caches, address translation units Experience with Perl, Ruby, Shell scripting, Makefiles
The GPU Caches, Mem-Hierarchy Verification team is responsible for architectural and µ-architectural verification of sub-blocks within the memory hierarchy of the GPU like caches, interconnects and MMU Units. This role will grow your expertise in both software engineering as well as graphics hardware architecture and µ-architecture. As a member of this team, you will be responsible for authoring test plans for block or subsystem level functionality, architecting and developing highly complex verification software components, and working closely with design team members in debugging and closing the blocks you own. You will be able to work on test benches ranging from sub-blocks, blocks to subsystems containing multiple blocks.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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