E

Epic Games

Develops games and Unreal Engine tools

UI Programmer Intern - Games

Winter 2026
No salary listed
Internship
Cary, NC, USA
In Person
Software EngineeringGame Engineering

About the job

Requirements
  • Strong C++ programming skills.
  • Experience with Unreal Engine, UMG, and Model-View-ViewModel (MVVM).
  • An enthusiasm for games and interactive entertainment, along with an interest in design and implementation principles.
  • Commitment to delivering quality work with a collaborative, solutions-focused approach, and a willingness to explore and learn unfamiliar systems.
  • Ability to communicate clearly and respectfully in a remote, cross-disciplinary team environment.
  • Legally authorized to work in the posting location for the duration of the internship.
Responsibilities
  • Contribute to the design and implementation of new and existing in-game user interfaces, including the systems themselves and their intersections with gameplay features and services.
  • Optimize and fix bugs in both new and existing systems.
  • Gain experience with the live-service development process and learn best practices for success.
  • Collaborate with peers, share knowledge, and support others' success.
  • Build relationships with adjacent teams including Art, Design, Quality Assurance, Production, and Gameplay.
  • Write and document robust, maintainable code with extensibility in mind.

About the company

Epic Games develops and publishes popular video games and provides development tools and online services for other studios. It creates games like Fortnite across multiple platforms and monetizes via game sales, in-game purchases, and Battle Pass subscriptions; it also licenses Unreal Engine to other developers and offers Epic Online Services for multiplayer and backend support. Epic Games differentiates itself by combining in-house game development with a widely used game engine and a built-in set of backend services, creating an integrated ecosystem for players and developers. Its goal is to entertain players with engaging games while helping other developers build, operate, and grow their own titles.

Company Size

10,001+

Company Stage

Late Stage VC

Total Funding

$8.6B

Headquarters

Cary, North Carolina

Founded

1991

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Simplify Jobs

Simplify's Take

What believers are saying

  • Unreal Engine 5.8 launched June 17, 2026, and UE6 development is advancing.
  • Epic Games Store posted $400 million third-party PC spend in 2025, up 57%.
  • Fortnite returned to global App Stores on May 19, 2026, restoring mobile reach.

What critics are saying

  • March 24, 2026 layoffs cut over 1,000 staff after Fortnite engagement fell.
  • Stichting Massaschade & Consument filed a €100 million Dutch class action on September 2026.
  • Apple's Supreme Court appeal threatens Epic's store economics; a loss weakens its distribution fight.

What makes Epic Games unique

  • Unreal Engine 6 merges UEFN and UE5; Epic targets late-2027 early access.
  • Fortnite powers Epic's creator economy, paying UEFN creators over $1 billion since 2023.
  • Epic links EGS purchases to Fortnite cosmetics, turning commerce into gameplay distribution.

Help us improve and share your feedback! Did you find this helpful?

Benefits

  • Health coverage - 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match and profit share
  • Robust mental well-being programs & free therapy and coaching for employees & dependents
  • Unlimited PTO & sick time
  • Paid sabbatical

Growth & Insights and Company News

6 month growth

0%

1 year growth

0%

2 year growth

1%
This Week in Videogames
Oct 27th, 2026
Epic Games Confirms AI is Being Used to "Develop Code and Features for Unreal Engine"

27 October 2026 By Jamie Hore Epic Games confirms AI is being used to "develop Code and features for Unreal Engine" In brief: * Following CEO Tim Sweeney's announcement of a "huge pivot" towards AI tools, Epic Games has confirmed that AI tools are now being used to develop code and features for Unreal Engine 6 and Unreal Editor for Fortnite [UEFN] * Epic's Executive Vice President of Development, Marcus Wassmer, told This Week in Videogames in a statement that AI tools are "helping across a broad spectrum of development" * When asked if Epic was concerned about the reaction from those skeptical about AI being used to develop Unreal Engine, Wassmer said: "We are more concerned about the risks of moving too slowly than we are about AI skepticism" Epic Games CEO Tim Sweeney has stated on social media that the company is using AI tools to "develop code for Unreal Engine." Epic has confirmed this in a statement provided to This Week in Videogames. This follows Sweeney's announcement earlier in October 2026 that the company is experiencing a "huge pivot" to "retool for maximum AI acceleration." In a Twitter reply to 'BenjiGameDev' back in November 2025, Sweeney denied assumptions that Epic was using AI tools to improve, update, and build features for Unreal Engine (UE). Revisiting their assumptions in a 23 October 2026 tweet - which comes after Sweeney's AI pivot announcement and the release of a vibe coded update to the Epic Games Launcher - BenjiGameDev asks if "AI tools [are] being used to develop UE now?" Sweeney replies: "Yes, we are now using AI tools to develop code for Unreal Engine." Given the Epic Games Launcher update, the reports that an upcoming shooter using Disney IP was given a "no hand-written code" mandate, and Epic previously announcing that the upcoming Unreal Engine 6 would be built with AI tool integration in mind, it may be unsurprising that Epic is also using AI to develop its widely adopted game engine itself. In Epic's June 2026 Road to UE6 blog post, it also stated that internal teams, including the engine's engineering team, had been investigating "what works and what doesn't for code generation." "What's interesting is that most of these use cases aren't even generating mainline Unreal Engine code, though that will probably come eventually as well," the blog post said at the time. After reaching out to Epic with several related questions, This Week in Videogames received responses from Executive Vice President of Development Marcus Wassmer. "As we mentioned back at Unreal Fest in Chicago on stage and in interviews, we are definitely using AI to develop code and features for Unreal Engine," Wassmer said. "Almost all development happening right now is being done in the dev streams attached to Fortnite, UEFN [Unreal Editor for Fortnite], and UE6. There's a possibility of a 5.9. If we make it, it would be a relatively modest update for specific systems and will include changes developed with AI. Generally speaking though we're working as hard as we can on UEFN and UE6." When asked about the specific AI tools being used and how they were being deployed to develop and improve Unreal Engine, Wassmer said: "There are a number of tools in use but probably the most obvious ones are Claude Code and Codex with their associated AI models. They're helping across a broad spectrum of development, with some particularly big recent wins being almost the complete elimination of non-deterministic cooking bugs which This Week in Video Games has been fighting for a decade and an acceleration of work related to compressing shaders which both significantly reduce patch sizes. [Other wins include] a rewrite of a significant portion of the D3D12 rendering layer (which I estimated as needing three to six weeks of work for a single engineer, but the work was actually completed in about one week with a nice win on CPU time and fewer bugs), lots of help in keeping its internal test suites healthy as well as expanding those test suites for more coverage, etc. "Not only that, we've started deploying automatic monitoring of PC stability on Fortnite that's already detecting issues with specific driver/hardware combinations and features that would previously have taken months to root cause, as well as automatic root cause analysis and automatic fix generation that together have started to measurably improve the long tail of gnarly PC issues in Fortnite and Unreal Engine." "Another area of note is that This Week in Video Games is more able to take on some larger architectural refactors with AI than This Week in Video Games were able to before. Developers can expect the engine to end up significantly more modular for faster iteration times, and with more ability to strip out what you don't need from UE on a particular game. These are refactors This Week in Video Games has wanted to do for a while, but they've involved changing thousands of files in relatively minor ways in each instance, and in bulk, [it] was too big a task to effectively tackle by hand. "The tools are helping us not just develop code and features, but to keep the engine more stable as we work, trim, and streamline it, and really modernise it in a way that we haven't been able to before given the size, complexity, and age of the engine code." Following on from the Epic Games Launcher update, TWIV also asked if elements of Unreal Engine development are being vibe coded. "Yes, we are vibe-coding things," Wassmer responded. "That means our engineers are no longer writing the bulk of the code, but they are still guiding the tools to get the architectural result we want. We're not 'one-shotting' the engine; we're iterating with AI to ship features developers want and keep the engine within the memory, performance, and scalability envelopes." Summarising the benefits the Unreal Engine team has seen by using AI, Wassmer said: "Faster development of individual features and tasks, fewer bugs, more test coverage, performance improvements, patch size reductions, and really the ability for our engineers to explore ideas they've had to reduce tech debt and improve features for a long time, but not had the time to tackle. We're seeing that last area really start to take off as the tools get better and people get more familiar with using them." TWIV also asked Epic whether it was concerned about the reaction of AI-skeptic consumers or developers that build their games with Unreal. "We are more concerned about the risks of moving too slowly than we are about AI skepticism," Wassmer said. "This Week in Video Games think that in pretty short order doing AI development for basically all software will be ubiquitous because software done correctly with AI will simply be better and be more capable of responding quickly to customer feedback than software done without. The best way to counter any skepticism is through the quality of the games and tools This Week in Video Games is able to deliver. "Building on 30 years of foundational code, its engine developers are now able to solve challenging problems much quicker. AI is also helping This Week in Video Games identify and fix issues with engine code faster and more reliably, while shipping new features with minimal regressions. Ultimately this translates into the acceleration of new features in Unreal Engine with improved stability and faster iteration times, enabling developers to build more ambitious games on accelerated timelines. And with Unreal Engine's source code availability, the adoption of AI tools will help developers customise the engine to meet the specific needs of their games more efficiently. "We don't think it's viable to take a halfway approach to AI in development. We think it's best to just be up front with what we're doing, share best practices with other developers, and make the best UE6 we can with the best tools available at any given time." Image courtesy of Epic Games

Wccftech
Oct 23rd, 2026
Unreal Engine 5.8 adds Microsoft Advanced Shader Delivery support, potentially addressing one of UE5's biggest PC gaming problems: shader compilation stutter.

Unreal Engine 5.8 adds Microsoft Advanced Shader Delivery support, potentially addressing one of UE5's biggest PC gaming problems: shader compilation stutter. Epic Games has officially documented Microsoft's DirectX 12 Advanced Shader Delivery (ASD) integration for Unreal Engine 5.8, marking an important step toward addressing one of the most persistent problems affecting modern PC games: Pipeline State Object (PSO)/shader compilation stutter. According to Epic Games' newly published documentation, Unreal Engine 5.8 now includes a dedicated ASD Tool that allows developers to generate a State Object Database (SODB) directly from a cooked (i.e., a game build whose assets have been converted and optimized for the target platform) Windows Direct3D12 game build. This database can then be submitted to supported game storefronts, where its shaders are precompiled for specific GPU architectures and drivers before being downloaded alongside the game. For those unfamiliar with the technology, Advanced Shader Delivery essentially moves shader compilation away from the player's PC, allowing supported games to launch faster and significantly reducing the likelihood of encountering shader compilation stutter during gameplay. Wccf Tech Inc has previously reported on Microsoft's Advanced Shader Delivery implementation for Unreal Engine 5, which was spotted in development back in April 2026. Originally introduced alongside the ROG Xbox Ally handhelds in 2025, the technology has since expanded considerably, with Microsoft recently confirming broader availability across Windows 11 PCs equipped with supported NVIDIA, AMD, Intel, and Qualcomm GPUs. This development is particularly important for Unreal Engine 5 games, which have become somewhat notorious for shader compilation stutter on PC. Modern UE5 titles can feature an enormous number of shader and PSO permutations, resulting from different materials, rendering techniques, graphics settings, and other combinations of rendering states. The sheer number of possible permutations makes it extremely difficult for developers to discover, collect, and precompile every required PSO before gameplay. Consequently, some PSOs inevitably end up being compiled on demand as players encounter new effects or environments, potentially causing noticeable spikes in frame time and stuttering even on otherwise powerful hardware. Microsoft itself has acknowledged this challenge, explaining that certain games contain so many PSO combinations that fully enumerating and compiling them becomes impractical. Its Partial Graphics Programs technology is intended to alleviate this problem further by allowing common shader components to be compiled once and reused across multiple graphics pipelines. Epic's implementation makes the process more straightforward for UE5 developers. The new ASD Tool can gather all compute shaders from cooked shader archives, alongside graphics and compute PSOs from bundled pipeline caches, before generating the SODB required for Advanced Shader Delivery. The resulting data can then be compiled into hardware-specific Precompiled Shader Databases (PSDBs) and distributed through supporting storefronts. There are, however, some important limitations. Advanced Shader Delivery does not replace Unreal Engine 5's existing PSO precaching mechanisms, and Epic explicitly recommends keeping them enabled. Graphics PSOs must still be collected through pipeline caches, meaning that any missing permutations may require conventional runtime compilation. Ray tracing PSOs are also currently unsupported, while older GPU drivers and unsupported hardware may not benefit from the technology. Nevertheless, this is a potentially significant development for PC gaming. With Advanced Shader Delivery already supported through the Microsoft Store and Xbox PC App, and Microsoft confirming that the technology is coming to Steam and Epic Games Store, the infrastructure for widespread adoption is steadily taking shape. Epic's documentation specifically targets early 2027 for Epic Games Store support. Hopefully, broader integration into Unreal Engine 5, combined with support across Microsoft Store, Steam, Epic Games Store, and eventually other PC game launchers, will finally help bring shader compilation stutter under control. Given just how frequently the problem has plagued Unreal Engine 5 releases, any technology that can substantially reduce it would represent a major quality-of-life improvement for PC gamers. About the author: Sebastian Castellanos is a data scientist by education and training. He's also deeply passionate about PC gaming hardware and software. He has recently started writing technical articles and guides on Wccftech about PC hardware, games and mods. Follow Wccftech on Google to get more of its news coverage in your feeds.

Create42
Oct 20th, 2026
Epic Games' ai-powered desktop app launches 46% faster than Steam.

Epic Games' ai-powered desktop app launches 46% faster than Steam. Epic Games has released a new desktop application built with AI that significantly outpaces Steam's performance on Windows. In testing, the Epic Games store opened in 5.47 seconds compared to Steam's 10.07 seconds - a 46% improvement. Application restoration from the system tray was similarly faster, taking 0.36 seconds versus Steam's 0.42 seconds, representing a 14% advantage. The application is currently in testing phase and available for download on Windows, macOS, and Linux. The performance gains underscore Epic's effort to streamline the user experience and offer a more responsive platform for desktop users across multiple operating systems.

Insider Gaming
Oct 20th, 2026
Leaks suggest Fortnite Sprites won't return for Chapter 8.

Leaks suggest Fortnite Sprites won't return for Chapter 8. The countdown to the start of Chapter 8 in Fortnite has begun, with it now being less than six weeks until the big switch, and leaks suggest that Sprites won't be returning. Epic Games introduced a new system with Sprites in Chapter 7, adding a new collectable element to Fortnite, with each Sprite having specific effects and a variety of rarities to collect. While this has proven to be a popular aspect of play in the community, leaks suggest that the system won't return next Chapter. Before going any further, consider downloading the free Insider Gaming app for the cleanest way to read your gaming news on iOS and Android. Fortnite allegedly scrapping Sprites for Chapter 8. Fortnite leaker Blortzen posted on X that while the extraction and Sprite features look set to remain for the mini-season bringing an end to Chapter 7, which kicks off November 1, the Sprite system will be scrapped when Chapter 8 kicks off in December. It's explained that "almost all extraction files," including the core functions, are set to leave when Chapter 8 releases, suggesting the feature won't be brought back. However, the same files are present for next month's mini-season, and while this isn't confirmed and is based on the in-game files, it's a big indication of what could lie ahead. Epic Games has not been afraid to significantly mix things up in the past, and shelving the Sprite season in the new Chapter gives players the opportunity to focus attention elsewhere. It also doesn't mean that Sprites will be gone permanently, as they could be reintroduced again to Fortnite later down the line, either with the same collectable season or with an entirely new approach. Would you be disappointed if Sprites are scrapped for Chapter 8? Let us know your thoughts on the Insider Gaming Discord server. Evergreen Writer MOBILE APP Level up your gaming news. Real-time news, exclusive podcasts, push alerts, and a better reading experience. Available on iOS & Android

Khel Now
Oct 19th, 2026
Fortnite Obsession collaboration - release, Nikki Freeman skin & more details.

Fortnite Obsession collaboration - release, Nikki Freeman skin & more details. Gaming enthusiast covering the stories behind the games Khel Now love. Published at: October 19, 2026 at 11:31 PM Modified at: October 19, 2026 at 11:31 PM (Courtesy: Epic Games, Focus Features, Universal Pictures) Nikki Freeman is finally here! One of the most anticipated crossovers: the Fortnite Obsession collaboration is finally arriving and fans are pretty hyped for it. This brand new collaboration will arrive with cosmetics and bundles during the Fortnitemares 2026. Epic Games has already teased it with a teaser and fans can't wait to get their hands on Nikki Freeman skin. Let's check out some more details in this article. Release date for Fortnite Obsession collaboration. This collaboration is officially scheduled for October 21, 2026, as part of the ongoing Fortnitemares event. As with previous collaborations, Epic Games is expected to introduce a themed tournament that lets players earn the cosmetics for free. Obsession x Fortnite cosmetics. Here's what the leaked details tell about the upcoming crossover and bundle: * Nikki Outfit * Themed Back Bling * Matching Pickaxe * Exclusive Emote The one noticeable thing is Nikki Freeman's very special 'lobby idle' animation, something that makes her stand out from many of the other crossover skins that have come out before her. Also, the Emote that comes with it is exclusive to the skin Nikki and cannot be used with other outfits. Conclusion. The movie was made under $1 million and it earned more than $500 million worldwide. It also turned the actor, Inde Navaratte, into a massive breakout star. Fans have been waiting so long for a Fortnite Obsession collaboration and now it is finally here during the Fortnitemares 2026. Are you excited for the Nikki skin in Fortnite? Do share your thoughts and views with Khel Now in the comments section. When will the Obsession x Fortnite collaboration release? Which cosmetics are included in the Obsession x Fortnite bundle? Will Nikki Freeman have any exclusive features? For more updates, follow Khel Now Gaming on Facebook, Twitter, and Instagram; download the Khel Now Android App or IOS App and join its community on Telegram & Whatsapp. Summarize using AI: Mahaksh Chauhan is a gaming journalist with a soft spot for old-school RPGs and turn-based games. With a keen eye for storytelling and a strong understanding of game mechanics, he enjoys exploring what makes games special beyond just the gameplay. Inspired by titles like Persona, Red Dead Redemption 2, and Skyrim, Mahaksh brings his own perspective to gaming stories. When he's not writing or playing, he can usually be found watching anime or cheering for WWE superstars. Follow KhelNow on Google for more sports news, exclusive stories, match coverage and updates.