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Anduril

Builds autonomous weapons for the US and allies

Staff Robotics Software Engineer

Robotics & Autonomous SystemsConfirmed live in the last 24 hours
Full-timeCosta Mesa, CA, USANo salary listed

About the Job

Requirements

  • At least 6 years of experience building software for robotic or autonomous systems, including carrying at least one system from concept to field deployment.
  • A strong engineering background, ideally in Robotics, Computer Science, Aerospace, or Electrical Engineering.
  • Experience leading multidisciplinary software teams, including hiring.
  • Strong Rust or C++ skills for real-time and embedded systems, plus Python skills for tools and analysis.
  • Deep experience in target tracking and sensor fusion, including state estimation, filtering, data association, and track quality on small, maneuvering targets.
  • Experience with guidance, motion planning, or control for fast-moving vehicles, and an understanding of the associated latency and bandwidth tradeoffs.
  • Experience integrating and characterizing perception sensors in software.
  • Experience building closed-loop simulation for algorithm validation and using flight or field data to close the gap between simulation and reality.
  • Hands-on field test experience, including test planning, instrumentation, and data analysis to resolve design questions.
  • Experience as the technical owner of a safety-critical autonomy system, including requirements, architecture, verification and validation, and release.
  • Familiarity with U.S. export regulations as they apply to weapon system software.
  • Ability to travel about 25%, with potential surges for test and demonstration events.
  • Eligibility to obtain and maintain an active U.S. Secret security clearance.

Responsibilities

  • Own and lead the autonomy architecture for Omen’s counter-UAS dogfighting mission end to end, from first prototype to fielded software, including finding the target, flying the fight, and taking the shot.
  • Collaborate with the Omen Perception team on target tracking and perception, and architect an approach to combine data from multiple sensor sources to meet mission objectives.
  • Design intercept guidance and pursuit planning to put the aircraft in a firing position against a maneuvering target within the vehicle’s operational limits.
  • Work alongside the Omen Autonomy team, which owns core autonomy systems, and coordinate embedded autonomy engineers on the team for specific tactics development.
  • Own fire control software, including lead and ballistic solutions, targeting commands, and the logic that decides when to shoot.
  • Manage the sensor-to-shot latency budget and account for each millisecond.
  • Own software interfaces with the payload, vehicle, and mission compute, including message definitions, timing, time synchronization, and command authority.
  • Build simulation to prove the engagement works before flight; plan and run flight test campaigns, including live range events; and lead root-cause analysis when results differ from predictions.
  • Lead verification and validation, release and configuration control, and the sustainment path for fielded software; write requirements for systems engineering, integration, test, and verification and validation engineers to test and validate the system.

Desired Qualifications

  • Direct experience with fire control, weapon, or effector software, including weapon release logic and safe and arm.
  • Counter-UAS experience, including engagement chains, fire control, or targeting small unmanned aircraft.
  • Air-to-air autonomy, pursuit-evasion, or adversarial planning, including reinforcement learning or game-theoretic methods.
  • VTOL, tail-sitter, or rotorcraft autonomy experience, and familiarity with the flight-envelope limits they impose.
  • Experience with gimbal or turret pointing software, stabilization, boresighting, or targeting chains.
  • Familiarity with lead and ballistic solutions and sensor-to-effector latency.
  • Familiarity with software safety standards for weapon or flight systems, such as MIL-STD-882E, DO-178C, or equivalent.
  • Familiarity with real-time operating systems, embedded Linux, middleware such as ROS 2 or DDS, and time-synchronized systems.
  • Familiarity with simulation tools such as Gazebo, Unreal, or AirSim, and Monte Carlo engagement analysis.

About the Company

Anduril

Builds autonomous weapons for the US and allies

Anduril builds autonomous weapons, such as drones, cruise missiles, and robot submarines, for the US military and its allies, often developing them with its own money before any order arrives. In 2024 it beat Boeing, Lockheed Martin, and Northrop Grumman for an Air Force contract to develop Fury, a pilotless jet that flies alongside crewed fighters. Its Lattice software merges camera and radar feeds into one live map and lets a few operators direct many drones and weapons at once, including other companies' systems. Governments buy its systems under contract, and Anduril builds much of the hardware in its own factories. Oculus founder Palmer Luckey co-founded Anduril in 2017, and it is based in Costa Mesa, California.

Company size
10,001+
Company stage
Private
Total funding
$11.5B
Headquarters
Costa Mesa, CA
Founded
2017

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