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Scopely

Creates and runs games with ongoing updates

Engineering Manager, Backend - WWE Champions

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaNo salary listedIn-person

About the Job

Requirements

  • At least 6 years of software engineering experience, with at least 1 year of people management or technical team leadership experience.
  • Proven experience managing backend or platform teams supporting live-service products, game services, or other high-availability systems.
  • Demonstrated success leading through ambiguity, aligning cross-functional stakeholders, and delivering across multiple parallel workstreams.
  • Strong people-management skills, including coaching, feedback, performance management, and building a healthy, accountable engineering culture.
  • Experience balancing execution, technical quality, and long-term platform evolution in a fast-moving product environment.
  • Strong backend engineering foundation, ideally in Python and Django or similarly large service-oriented web platforms.
  • Solid understanding of live backend systems, RESTful APIs, distributed systems, caching, asynchronous processing, and operational tooling.
  • Hands-on familiarity with Redis, DynamoDB, and data models used in performance-sensitive, high-throughput applications.
  • Experience with systems that manage configuration, feature flags, experiments, content pipelines, or blueprint/data-driven runtime behavior.
  • Familiarity with cloud infrastructure and service operations, especially AWS-based environments and supporting developer workflows.
  • Ability to partner credibly in architecture and debugging discussions involving reliability, scale, release safety, and production incidents.
  • Experience improving engineering practices around testing, deployment, observability, code review, and maintainability in large shared codebases.
  • Experience supporting internal tools used by non-engineering teams such as game design, live operations, economy design, quality assurance, or analytics.
  • Strong understanding of how backend systems, admin tools, and content pipelines work together to power live events, gameplay tuning, and player-facing experiences.
  • Bachelor’s degree in Computer Science or a related field, or equivalent practical experience.
  • Ability to communicate effectively and align engineers, stakeholders, and leadership around priorities, tradeoffs, and outcomes.
  • Passion for games, live operations, and building systems that help teams ship better player experiences safely and efficiently.

Responsibilities

  • Lead and grow an engineering team responsible for both Game Backend and Live Tools, including coaching, performance management, hiring, and career development.
  • Own delivery across the internal content/configuration platform and the live backend services that power player-facing gameplay systems.
  • Drive execution for systems that manage blueprints, game configuration, live-operations content, server controls, A/B testing, segmentation, and feature rollout workflows.
  • Partner with product, design, analytics, quality assurance, and operations to plan and deliver live-service features, events, and tooling improvements.
  • Ensure operational rigor across backend services, including reliability, performance, observability, incident response, and production readiness.
  • Guide technical direction for a large Python/Django ecosystem built on Redis, DynamoDB, asynchronous job processing, and blueprint-driven runtime behavior.
  • Oversee deployment and publishing flows that move data between services, including blueprint packaging, environment promotion, caching, and rollout safety.
  • Help the team balance short-term live-operations responsiveness with long-term platform investments, code health, and system maintainability.
  • Establish engineering processes for planning, prioritization, estimation, quality, release management, and cross-team coordination.
  • Partner with senior engineers and technical leads on architecture, technical risk management, and modernization opportunities across legacy and live production systems.
  • Create feedback loops with stakeholders who depend on internal tools, ensuring design, content, and live-operations workflows are efficient, safe, and scalable.
  • Lead incident reviews, improve operational playbooks, and harden systems that directly affect player experience.

Desired Qualifications

  • Experience with A/B testing, segmentation, rollout controls, or live configuration systems is strongly preferred.
  • Experience in mobile games, live-service games, or game-adjacent backend/platform environments is highly preferred.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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