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Electronic Arts

Global publisher of live-service video games

Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least one shipped AAA title and 3+ years of professional level art experience.
  • Experience working on multiplayer shooter games as a level artist, or a strong practical understanding of multiplayer shooter games as an active player.
  • Strong layout, composition, environment creation, set dressing, and gameplay readability skills, supported by portfolio examples or shipped work.
  • Familiarity with advanced game engines and the ability to work within technical constraints, performance budgets, and established production pipelines.
  • Ability to work with internal and external partners to implement an approved visual direction and deliver assets or level areas to defined quality standards.
  • Strong interest in environmental aesthetics, including mood, lighting, material language, composition, storytelling, and player navigation.
  • Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules.
  • Ability to work effectively in a multidisciplinary team across art, design, engineering, production, and external development partners.

Responsibilities

  • Deliver final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements.
  • Contribute to visual direction, validate concepts through clear benchmarks, and execute assigned scope from planning through final delivery.
  • Make clear commitments, track progress against commitments, and complete agreed deliverables on time and to quality.
  • Communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals.
  • Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation.
  • Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins.
  • Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards.
  • Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience.
  • Provide and receive constructive, solution-focused feedback, with clear suggestions for improving tools, workflows, processes, and final in-game quality.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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