GPU Performance Analysis Engineer
Apple
GPU Performance Analysis Engineer
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group, we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Performance Analysis team, you will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple’s future GPU architectures!
Experience or coursework in computer architecture. Experience with Verilog, C and C++. Experience with scripting language Python. Minimum BS degree.
Experience in GPU architecture is a plus, but not required. We are looking for fast learners with good problem solving and analytical skills. Ability to work well in a team and be productive under aggressive schedules. Excellent communications skills, self-motivated and well organized.
As a GPU Performance Analysis Engineer, your responsibilities will include the following: - Developing performance test plans to validate GPU performance. - Analyzing performance issues to identify hardware and software problems. - Proposing novel hardware solutions to improve GPU performance. - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance. - Validating the functionality and quantify the performance benefit of the features and algorithms implemented in hardware and software.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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