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Electronic Arts

Global publisher of live-service video games

Online Software Engineer

Backend Engineering +1Confirmed live in the last 24 hours
Full-timeBurnaby, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • At least 4 years of experience as a software engineer developing online games or scalable online applications.
  • Proficiency in C++ and comfort working in large-scale, real-time codebases.
  • Experience working with database technologies such as SQL or NoSQL.
  • Experience with networked systems, including client/server models, service integration, latency considerations, and multithreaded environments.
  • Familiarity with source control such as Git or Perforce.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Build connected UFC live-service features across client, backend, and data systems, guided by real-world UFC moments to keep players connected and engaged.
  • Maintain scalable systems that support global live-service demands and ensure stability during peak player activity.
  • Collaborate with designers, engineers, and production to build online experiences, and integrate platform and shared technology services with internal and external partners.
  • Refine features using live insights and explore AI tools to improve development efficiency, automation, and testing workflows.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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