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Electronic Arts

Global publisher of live-service video games

Senior Concept Artist

Concept ArtConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$114.3k - CA$156.2k

About the Job

Requirements

  • A strong passion for fashion is essential, with the primary focus on conceptualizing player clothing items for an in-game vanity system.
  • Experience designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations, including Directional Packages with turnarounds, detailed accessory shots, and material call-outs.
  • Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds.
  • Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.
  • Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body or form.
  • Proficiency rendering materials and capturing their lighting, weight, and surface properties.
  • Skill in rendering and dynamically posing figures in motion, action, and dramatic scenes.
  • Ability to design and conceptualize both realistic and stylized characters and costumes, drawing from imagination and reference.
  • Experience developing multiple pattern variations using color, texture, and graphics.
  • Strong understanding of figure posing, posture, facial expressions, gestures, and movement.
  • Strong graphic design and typography skills, including creating logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.
  • Experience with industry-standard 2D digital painting software such as Photoshop.
  • Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.

Responsibilities

  • Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and support the Character Art team throughout production cycles.
  • Collaborate with the Concept Art Lead to gather references and create mood boards for garments, shoes, and accessories across styles and fashion genres.
  • Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.
  • Provide 3D artists with clear, well-structured visual guides to support translation into in-game assets.
  • Stay informed on industry trends and techniques and bring fresh ideas and innovations to the team.

Desired Qualifications

  • Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.
  • Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a visual partner in storyboard creation.
  • Ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.
  • Proficiency creating concept keyframes for animation, VFX, and motion graphics.
  • Fundamental understanding of 3D workflows and ability to integrate 3D greyblocks or models into concept development.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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