B

Behaviour Interactive

Independent game developer and publisher

Influencer Manager - Dead by Daylight

Brand & Creative MarketingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • A player-first mentality and a strong understanding of live-service multiplayer games.
  • Three to seven years of relevant experience, including demonstrated experience in creator management, creator programs, or influencer marketing.
  • A solid understanding of the video game streaming and creator ecosystem.
  • Experience reporting on engagement and performance, including key performance indicators, creator feedback, and activity.
  • Fluency in English.

Responsibilities

  • Lead the day-to-day management of the Dead by Daylight Creator Program, ensuring alignment with brand and marketing goals.
  • Grow a healthy pipeline of creators by recruiting new talent, strengthening existing partnerships, and supporting key creators.
  • Engage with creators by managing opportunities, evergreen programming, and ongoing support to drive engagement and retention.
  • Partner with the Senior Influencer Manager on paid activations and campaigns, including launches, previews, and industry events.
  • Collaborate and communicate with cross-functional teams to identify, plan, and execute key opportunities.
  • Report on engagement metrics, including viewership, content output, and eligibility criteria, and share insights to improve the program.

Desired Qualifications

  • Proficiency in French or other languages.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

Recently Posted Jobs

Explore more opportunities at Behaviour Interactive

See more jobs