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Electronic Arts

Global publisher of live-service video games

Senior Software Developer Agentic Workflows

AI Application Engineering +1Updated on Nov 13
Full-time

About the Job

Requirements

  • At least 8 years of software development experience with AAA game engines, such as Frostbite, Unity, Unreal, Godot, or a proprietary engine.
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows, such as Claude Code, Codex, or Opencode.
  • Experience with context engineering, graph engineering, and long-running workflow orchestration.
  • Experience in one or more game engine development domains, such as gameplay, simulation, systems, content pipelines, or performance-critical systems.

Responsibilities

  • Build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.
  • Partner with engine developers to integrate creator-focused systems into the core engine architecture and enable generative creation workflows.
  • Implement guardrails, including sandboxed execution, permissioned tool access, content-safety and intellectual-property checks, and human review points before generated content reaches players.
  • Build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.
  • Partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features and ensure alignment with existing systems.
  • Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • Define how new technologies are productized within the engine, influencing architecture and creator experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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