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Electronic Arts

Global publisher of live-service video games

C++ Software Engineer Co-op

Game EngineeringConfirmed live in the last 24 hours
Internship · Summer 2027Burnaby, BC, CanadaCA$65k - CA$70k

About the Job

Requirements

  • Must be legally authorized to work in Canada for the entire internship; visa sponsorship is not available.
  • Must be enrolled in an accredited degree program and return to school for at least one semester following the internship.
  • Must be graduating in May 2028 or later, including the time needed to complete the internship.
  • Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
  • Have entry-level experience, such as a prior internship, coursework, or relevant personal or academic projects.
  • Have a solid foundational understanding of modern C++ including object-oriented design, memory management, pointers and references, standard library data structures, and algorithms.
  • Understand standard code formatting and syntax conventions, and the importance of maintaining build stability and avoiding breaking the main build.
  • Be able to systematically trace logic errors, inspect variable states, and use standard integrated development environment debugging tools.
  • Track task progress and keep leads and buddies informed about status and blockers in a timely manner.
  • Follow the code review process, listen to guidance, and incorporate feedback into revisions.

Responsibilities

  • Work with the game's user interface technology stack.
  • Design, implement, debug, and maintain code for game features and components.
  • Communicate with engineers across the company to deliver online features for established and unreleased games.
  • Collaborate with technical and non-technical game developers, locally and remotely.
  • Investigate feature requirements by consulting team members, including designers and developers; document findings and communicate technical requirements to non-technical team members.

Desired Qualifications

  • Understand unit testing, integration tests, and local functional verification before submitting code.
  • Have basic hands-on experience with version control systems such as Git or Perforce.
  • Have hands-on personal or academic game projects, game jam submissions, or familiarity with modern game engines such as Frostbite, Unreal, Unity, or Godot.
  • Provide examples of projects, games, or tools to which you made major contributions, describing your role when work was collaborative.
  • Demonstrate interest in games through game jams, mods, engine projects, clubs, or similar activities.
  • Submit a cover letter explaining your interest in the team and position.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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