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Electronic Arts

Global publisher of live-service video games

Senior Software Engineer

DevOps EngineeringUpdated on Nov 13
Full-timeCA$141.4k - CA$204.4k

About the Job

Requirements

  • At least 7 years of experience as a Software Engineer, with increasing levels of responsibility.
  • Experience working on large-scale build/release systems or developer platforms, such as AAA games or DevOps platforms.
  • Experience with CI/CD principles and workflows.
  • Proficiency in one or more scripting or programming languages, such as C#, PowerShell, or Bash.
  • Experience with cloud platforms such as AWS, GCP, or Azure.
  • Familiarity with infrastructure-as-code and configuration-management tools.
  • Ability to identify risks and propose practical solutions.
  • Ability to work effectively in a hybrid, collaborative environment.

Responsibilities

  • Build and maintain CI/CD pipelines using Jenkins, Azure DevOps, or GitLab.
  • Write automation in C#, PowerShell, Bash, or similar languages.
  • Troubleshoot build failures and improve performance.
  • Support Git-based workflows; Perforce is a plus.
  • Automate infrastructure using Terraform, Packer, Ansible, or Chef.
  • Partner with studio teams to improve reliability, observability, and developer workflows.
  • Contribute to incident response and continuous system improvements.

Desired Qualifications

  • Experience with Perforce.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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