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Apple

Designs phones, computers and their operating systems

Senior Content Features Producer - Services: Product, Design & Marketing

Product ManagementConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • At least 8 years of product creative experience producing or program-managing creative and content experiences shipped inside a digital product or service, including features taken from concept through public launch.
  • At least 5 years working directly with software engineering teams on a digital product, writing creative or content requirements and working through dependencies, constraints, and trade-offs.
  • Experience partnering with designers and creative teams through briefing, review, and delivery.
  • Experience running creative, content, or marketing tests with analytics and product counterparts, including shaping hypotheses, briefing and producing variants, and presenting results.
  • Experience working with analysts or data scientists on metrics, instrumentation, and interpretation, and explaining confidence and limits to non-data audiences.
  • Experience shaping briefs with strategy, editorial, or marketing counterparts and turning findings into guidance those teams adopted.
  • Experience carrying programs across teams the candidate does not manage and maintaining plans as priorities change.
  • Exceptional written and verbal communication, including creating creative briefs and requirements and presenting results to executive and business audiences.
  • Bachelor's degree in Design, Communications, Media Production, Marketing, or Arts, or equivalent practical industry experience.

Responsibilities

  • Own content-driven features from assessment through definition, build, quality assurance, and launch with design, engineering, product, and strategy partners.
  • Own the creative requirements engineering builds from and quality teams test against, covering how content and creative are sourced, generated, adapted, sequenced, allocated, and presented, including failure states.
  • Turn loosely defined creative ideas into definitions specific enough to build, test, and approve.
  • Review builds and provide actionable feedback until features meet creative and functional standards across new devices, operating-system releases, and interface changes.
  • Resolve stalled features brought by partner teams.
  • Choose creative experimentation questions, work with strategy to brief and produce variant sets, and run execution from asset readiness through launch, monitoring, and teardown.
  • Work with Product experimentation and personalization leads to determine test design, metrics, instrumentation, and result interpretation before launch.
  • Read out results with analysts and data scientists, and document findings, confidence, and limitations for creative or business partners.
  • Maintain an accessible, current body of creative learnings and incorporate it into briefs.
  • Work with Content Strategy on creative briefs to establish intent, test questions, and measurement at the outset, and use prior findings to inform subsequent rounds.
  • Convert learnings into guidance, patterns, and templates for creative teams across titles, surfaces, and markets.
  • Work through prioritization and sequencing with strategy, business, and editorial partners, including trade-offs between speed and learning.
  • Identify manual work in creative production and test operations for automation, define system needs, and build systems with engineering and analytics partners through adoption.
  • Own creative systems that apply learnings in production, including automated optimization of artwork and promotional variants against engagement and conversion.
  • Plan production of variant sets across surfaces and markets efficiently, and address process constraints.
  • Coordinate across Design, Content Strategy, Product, Engineering, Business, and Operations while balancing creative intent, platform capabilities, and results.
  • Include localization and regional markets in planning.
  • Run portfolio reviews, keep records of decisions, provide written updates, raise off-track work early with recovery plans, and report results objectively.
  • Travel between Apple sites as needed.

Desired Qualifications

  • Knowledge of subscription media and streaming, or another business where creative and merchandising influence customer behavior, and genuine interest in the content.
  • Experience defining or shipping creative production systems such as templating and recipe systems, automated asset adaptation, variant libraries, or generative and data-driven design.
  • Familiarity with A/B and multivariate testing, holdout design, sizing, significance, and guardrail metrics.
  • Evidence of building creative guidance from testing or research that partner teams adopted and that changed their work.
  • Experience building production systems that increased a creative team's output without a matching increase in headcount.
  • Experience managing several product areas or lines of business simultaneously and identifying risks early.
  • Experience taking on work with no owner or process and establishing both.
  • Experience delivering unwelcome findings and working through disagreement to reach a decision.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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