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Roblox

Runs a platform where users build and play games

Senior Software Engineer - Storage Cache

Backend EngineeringConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • A Bachelor of Science degree in Computer Science, or equivalent professional experience, and at least 6 years of hands-on software engineering experience.
  • Deep domain knowledge in building and operating large-scale distributed systems.
  • Proven experience running Active/Active distributed systems on container orchestrators such as Kubernetes or Nomad.
  • Strong, hands-on programming experience in Go and C++.
  • Proven success resolving massive-scale bottlenecks, such as overcoming limitations of decentralized Gossip protocols or mitigating partial failures in distributed systems.
  • Hands-on experience with modern telemetry and observability stacks such as Prometheus, Grafana, AlertManager, and Kibana.

Responsibilities

  • Lead the architectural transition to a next-generation, multitenant caching service built on ValKey, ensuring strict data, resource, and failure isolation for all tenants.
  • Drive systemic optimizations to mitigate head-of-line blocking, manage hot keys, and maximize CPU and memory utilization across physical machine clusters.
  • Design and build robust frameworks to automate development, chaos testing through fault and latency injection, and monitoring for 24x7 mission-critical services, targeting 99.99%+ availability and elastic scalability.
  • Lead design reviews, performance benchmarking, failure drills, and blameless post-incident retrospectives.
  • Mentor and empower engineers, fostering deep domain expertise and knowledge sharing across the Storage, Platform, and Product teams.

Desired Qualifications

  • A track record of contributing to or maintaining major open-source caching projects such as Redis, ValKey, or Memcached.
  • Experience extending cache functionality, such as writing custom Redis modules in C or Rust and complex Lua scripting, or deep-tuning memory allocators such as jemalloc.
  • Experience with caching proxies such as Twemproxy or Envoy Redis filter, and designing complex, multi-tiered caching architectures.

About the Company

Roblox

Runs a platform where users build and play games

Roblox runs an online platform where people play, chat, and hang out in 3D games built by its users rather than by the company itself. In 2025, Grow a Garden, a game a teenager made on Roblox, set the record for the most people playing one video game at the same time. Creators build games with Roblox Studio, a free design tool, and players join through the free Roblox app on phones, computers, game consoles, and VR headsets. Roblox makes money by selling Robux, a virtual currency players spend on avatar items and in-game extras, and it shares part of that spending with creators, who can exchange their Robux for real money. Roblox was founded in 2004 and is based in San Mateo, California.

Company size
1,001-5,000
Company stage
IPO
Headquarters
San Mateo, CA
Founded
2004

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