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Electronic Arts

Global publisher of live-service video games

Senior Security Software Engineer

Security Engineering & ArchitectureConfirmed live in the last 24 hours
Full-timeAustin, TX, USANo salary listedIn-person

About the Job

Requirements

  • At least 10 years of experience building and operating distributed systems at scale, with a strong understanding of production challenges and failure modes.
  • A track record of delivering complex technical initiatives across multiple teams or domains, not just within a single codebase.
  • Strong software engineering fundamentals, with deep proficiency in at least one modern programming language and the ability to work across others.
  • Experience working across a broad, polyglot technology stack, including Node.js, .NET, Rust, PHP, React, Angular, Next.js, TypeScript, Kubernetes, AWS, EKS, ECS/Fargate, GitLab CI, GitOps tooling, and ArgoCD.
  • Proven ability to design or evolve platform-level systems, internal developer platforms, or shared infrastructure.
  • Solid understanding of Site Reliability Engineering principles, including observability, service-level indicators, service-level objectives, incident management, and system health.
  • Experience improving system reliability and developer productivity through automation, platform design, and intelligent tooling.
  • Experience designing systems and workflows that are highly automatable and extensible, with well-defined interfaces for both human and programmatic use.
  • Experience with modern delivery practices, including Infrastructure-as-Code and automated pipelines.
  • Ability to navigate ambiguity, define problems, and drive solutions without needing detailed direction.
  • Strong communication and influencing skills, with experience aligning engineers and stakeholders across teams.

Responsibilities

  • Own and drive large, cross-cutting technical initiatives that span multiple teams, systems, and domains.
  • Define and break down ambiguous problem spaces, and lead them through to practical, high-impact solutions.
  • Design and evolve internal platforms and shared services that improve scalability, reliability, and developer experience.
  • Establish and promote engineering patterns and best practices in areas such as system design, observability, and service reliability.
  • Lead architectural decisions, making pragmatic trade-offs across performance, reliability, cost, and speed of delivery.
  • Contribute directly to critical parts of the system where deep technical expertise is required.
  • Improve how systems are operated in production, including monitoring, incident response, and long-term reliability improvements.
  • Influence technical direction across teams through design reviews, collaboration, and hands-on leadership.
  • Mentor engineers at multiple levels, particularly senior engineers, helping to raise the overall technical bar.
  • Partner with teams across EA to understand workflows and remove friction through better platform design and tooling.

Desired Qualifications

  • Experience building or scaling internal developer platforms or self-service tooling.
  • Familiarity with large-scale continuous integration and continuous delivery or build systems.
  • Experience improving developer experience and productivity across organizations.
  • Background in high-availability or live service environments.
  • Exposure to security or compliance domains.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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