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Electronic Arts

Global publisher of live-service video games

Associate Quality Designer

Manual & Functional QAUpdated on Nov 13
Full-timeGeorgia, USA$33 - $49Remote

About the Job

Requirements

  • At least one year of quality assurance support experience in embedded environments.
  • Experience with development collaboration tools.
  • Understanding of the technical structure of games and their engines.
  • Knowledge of white-box, gray-box, and black-box testing practices.
  • Experience with technical writing.
  • Good English language skills to communicate with the team and support knowledge sharing internally and outside the studio.
  • Avidly play games and have intimate knowledge of the games industry, including platforms, game styles, and genres.
  • Understand the market in order to evaluate games against competitors.

Responsibilities

  • Test and document the game during production.
  • Ensure quality assurance understands the design and tests features correctly.
  • Help ensure the game’s quality meets players’ expectations.

Desired Qualifications

  • Knowledge of testing and planning tools.
  • Experience with Jira or other defect-tracking software.
  • Experience working with offsite teams.
  • Automated testing experience.
  • Knowledge of software development methodologies and stages, including milestones, sprints, Alpha, and Beta.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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