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Electronic Arts

Global publisher of live-service video games

Game Designer

Art, Graphics & AnimationPosted on Nov 10
Full-timeLos Angeles, CA, USAIn-person

About the Job

Requirements

  • At least 3 years of technical design experience, or equivalent knowledge.
  • Fluency in text-based scripting or programming languages such as C++, C#, or JavaScript.
  • A deep understanding of the Battle Royale genre and the elements that make moment-to-moment gameplay exciting to players.
  • Ability to communicate and articulate design requirements to other disciplines.

Responsibilities

  • Collaborate with designers, engineers, and other creatives to develop the game vision and innovate on seasonal content through novel gameplay mechanics.
  • Prototype design ideas and iterate through playtesting and player feedback.
  • Align and collaborate within multidisciplinary teams to develop gameplay features.
  • Participate in technical audits of design content and help enforce healthy scripting standards.
  • Ensure high-quality releases through regular iteration, bug fixing, and feature tuning based on feedback from game teams, user testing, and the broader player community.
  • Contribute to game design discussions and planning.
  • Create and manage documentation for new and evolving gameplay systems.
  • Ideate, prototype, implement, and iterate on gameplay concepts for live events and limited-time experiences, working with design, engineering, art, and production partners.

Desired Qualifications

  • Experience developing within a Live Service environment is a plus.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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