Hardware Engineer
Dynamic Creatures
Hardware Engineer
Dynamic Creatures
Builds interactive character robots for entertainment
Location: Cambridge, MA
Manager: Hardware Engineer Lead
You'll prototype rapidly, validate against real-world use, and iterate toward production-ready designs across actuation, sensing, and structure.
Design subsystems in CAD and take them through prototyping
Spec and integrate motors, sensors, and electronics
Run characterization and reliability tests
Document designs and contribute to BOM and manufacturing files
Must-haves:
3+ years in robotics, consumer electronics, or related hardware
Strong mechanical or electrical fundamentals (or both)
Hands-on prototyping experience (machining, 3D printing, soldering)
BS/MS in ME, EE, Robotics, or equivalent experience
Dynamic Creatures is a robotics company designing and building interactive character robots for entertainment and hospitality brands. We are creating a new category of mobile characters that move naturally through guest environments, understand the context of an interaction and respond in real time. Dynamic Creatures offers character-based experiences built on Boston Dynamics and other systems, as well as fully original robots created for a specific brand, environment or story. As Boston Dynamics’ official entertainment and hospitality partner, the company works with entertainment companies to develop guest-facing character experiences designed to feel personal, attentive, and memorable. Dynamic Creatures was co-founded by CEO Marc Theermann, former chief strategy officer at Boston Dynamics and a former senior leader at Google, and chief technology officer Farbod Farshidian, a globally recognized robotics researcher and former research leader at the Robotics and AI Institute.
This role is in-person in Cambridge, MA five days per week.
Benefits: medical, dental, vision, PTO
No visa sponsorship is available for this role; applicants must be authorized to work in the U.S.
Builds interactive character robots for entertainment
Dynamic Creatures designs and builds mobile, interactive character robots for entertainment and hospitality. Their SnowJay platform combines real-time perception, learning-based control, adaptive behavior, and costume-aware character design to make guest-facing robots that perceive people, plan motions, and respond in real time, creating uncanned interactions rather than scripted ones. The company operates as an entertainment and hospitality partner using platform-based characters on Boston Dynamics or other bases, deployable in months via leasing, as well as fully original robots built around a brand’s story. Early markets include theme parks and retail experiences. The goal is to help brands and venues create engaging, branded experiences through responsive robotic characters that blend hardware, motion, and persona into one system, differentiating from traditional animatronics or generic service robots by delivering more natural interactions in public settings.
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