F

Fever Up

Live-entertainment discovery, booking, and analytics

Senior Brand Designer - Marketing & Growth

Full-Time
No salary listed
Mid
Madrid, Spain
HybridHome-office friendly with a flexible schedule; possible travel across company markets.
Product & Experience DesignBrand Design

About the job

Requirements
  • Three to five years of experience in branding, creative agencies, or high-end design studios.
  • An outstanding portfolio demonstrating excellence in branding, campaign development, digital design, editorial, and visual storytelling.
  • Strong proficiency in Adobe Creative Suite, including Illustrator, Photoshop, InDesign, Premiere Pro, and After Effects; Figma; and Canva.
  • Professional experience using AI creative tools such as Midjourney, Krea, Gemini, Firefly, or similar tools within design workflows.
  • Proven ability to lead creative projects from concept through final delivery.
  • Strong understanding of branding systems, typography, layout, composition, and digital design principles.
  • Experience designing social-first and digital marketing campaigns.
  • Knowledge of print production, digital asset preparation, and artwork finalization.
  • Strong project management and organizational skills.
  • Strong communication and presentation abilities.
  • Fluency in English.
  • A proactive mindset with problem-solving skills and adaptability.
Responsibilities
  • Own and evolve the visual identity of one of Fever's key partners across all marketing channels.
  • Conceptualize and design creative campaigns and brand assets aligned with marketing objectives.
  • Create visual content across paid media, organic social, customer relationship management, out-of-home, web, editorial, presentations, and on-site experiences.
  • Develop motion graphics, animations, and audiovisual assets that strengthen brand storytelling.
  • Edit and produce video content for digital platforms including Instagram, TikTok, YouTube, and Meta.
  • Work with original and stock footage to create engaging content.
  • Identify opportunities to integrate artificial intelligence into creative processes while maintaining creative quality.
  • Collaborate with Creative Strategists, Copywriters, Motion Designers, Marketing teams, and external partners throughout the creative process.
  • Present creative concepts and communicate design decisions to stakeholders.
  • Ensure brand consistency and quality standards across deliverables.
  • Prepare production-ready artwork for digital and print environments.
  • Coordinate with external vendors to execute creative assets.
  • Manage multiple projects simultaneously while meeting deadlines and business objectives.
  • Research design trends, emerging content formats, and AI-powered creative tools to improve workflows and creative output.
Desired Qualifications
  • Experience in motion design or three-dimensional workflows.
  • Video production or creative direction experience.
  • Experience working with international brands or global marketing campaigns.
  • Knowledge of creative operations, workflow optimization, and automation.
  • Experience collaborating with photographers, production teams, and content creators.
  • Familiarity with performance marketing creative and Meta best practices.
  • Understanding of key marketing metrics across online and traditional channels.

About the company

Fever Up operates a live-entertainment tech platform that helps people discover and book culture and experiences like immersive shows, museums, festivals, sports, and concerts, while providing venues and promoters with demand analytics, ticketing tools, and format expansion across more than 55 countries. Users browse Fever’s catalog, compare options, and book tickets in one place; partners access data-driven insights, scalable ticketing, and distribution capabilities across regions and categories. Fever differentiates itself through a global footprint, broad cross-category catalog, and partnerships with Formula 1, FC Barcelona, Palace of Versailles, Netflix, and Warner Bros., fueling growth while staying EBITDA-positive. The company's goal is to deepen technology for partners, expand geographically and across entertainment categories, and reach more people with diverse experiences while maintaining profitability.

Company Size

5,001-10,000

Company Stage

Late Stage VC

Total Funding

$789.6M

Headquarters

New York City, New York

Founded

2014

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Simplify Jobs

Simplify's Take

What believers are saying

  • September 17, 2026 funding raised $250 million from EQT, Point72, and Baillie Gifford.
  • September 30, 2026 DUNE: The Experience expands Fever's premium IP-driven touring slate.
  • Fever says revenue tripled in three years while staying EBITDA-positive, supporting aggressive expansion.

What critics are saying

  • Eventbrite and Ticketmaster own adjacent discovery and ticketing flows, crushing Fever's pricing power.
  • Partners like Legendary can bypass Fever after campaigns, shrinking marketplace differentiation by 2027.
  • If consumer discovery shifts into AI assistants, Fever's app becomes a thin transaction layer.

What makes Fever Up unique

  • Fever combines consumer discovery, ticketing, and partner data across 55 countries.
  • Its DICE acquisition deepens mobile-ticketing and venue relationships beyond simple event listings.
  • Formula 1 chose Fever as official ticketing supplier from 2027 through 2031.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Gympass membership

401(k) Company Match

Stock Options

Competitive Pension Plan

Private Health and Dental Insurance

Enhanced Annual Leave Policy

Remote Work Options

Paid Vacation

Growth & Insights and Company News

Headcount

6 month growth

1%

1 year growth

2%

2 year growth

1%
CFOTech
Oct 6th, 2026
Fever raises USD $250 million for global expansion.

Fever raises USD $250 million for global expansion. Tue, 6th Oct 2026 (Today) Fever has raised USD $250 million in a primary equity financing round, with backing from Australian venture capital firm Athletic Ventures. The company described it as the largest round raised by a live-entertainment technology business. EQT led the financing, with Point72 Private Investments, Baillie Gifford and existing investors also participating. The funding follows three years in which Fever more than tripled revenue while remaining EBITDA-positive. The business operates in 55 countries and plans to use the capital to expand its geographic reach and deepen its presence across entertainment categories. Its Australian operations have also grown sharply since launch. The number of experiences it offers in Australia has increased more than tenfold since entering the market in 2021. Investor backing Athletic Ventures is a venture fund co-founded by former athletes Matt de Boer and Matthew Dellavedova. It joined a syndicate that includes several of Fever's best-known global backers. "I've spent my career thriving off the energy that the crowd brings, and it is truly irreplaceable. I'm excited that Athletic Ventures has invested in the platform that brings these experiences to life. We're pleased to be supporting Fever alongside EQT, Point72 and Baillie Gifford," said Matthew Dellavedova, Co-founder of Athletic Ventures. "Across my AFL career, I learned that the moments people remember most are the ones shared live with a crowd. Fever has built an elite platform that puts more of those moments in front of more people, in 800+ cities around the world. We're incredibly impressed with the team and proud to be backing them in the next stage of their growth," said Matt de Boer, Co-founder of Athletic Ventures. Expansion plans Fever will direct the funds towards further international expansion and increased investment in technology and tools used by partners such as promoters, venues, sports teams, attractions, artists, museums and cultural institutions. Those tools help partners assess demand, reach audiences, manage ticketing and take formats into additional markets. The group has also been expanding its work in sport as well as cultural events. Its partner network includes Formula 1, SailGP, X Games, the FIFA Arab Cup, Kew Gardens, the National Museum of the Royal Navy and the Frida Kahlo Museum, alongside existing relationships with FC Barcelona, Atlético de Madrid, the Palace of Versailles, Netflix and Warner Bros. Among its most significant recent agreements is a deal with Formula 1. Fever will act as an Official Supplier through 2031 under a global arrangement covering ticketing technology and fan-experience optimisation across every Grand Prix sold through Formula 1's official global website. Live events focus The financing comes as investors continue to weigh how artificial intelligence will reshape parts of the technology sector. Fever is positioning itself around demand for in-person events, arguing that shared live experiences remain resilient as consumers look for entertainment beyond screens. That approach has helped the company build scale across exhibitions, sports, theatre, museums, concerts and festivals. Over the past year, Fever said it reached more than 300 million people through its platform. For Athletic Ventures, the deal adds a consumer-facing technology company with a strong live-events presence to its portfolio. The Australian fund has built its identity around using elite athletes and high performers as investors and advisers to portfolio businesses. The round also underlines continued investor appetite for companies tied to experiences rather than purely digital consumption. Fever has maintained growth while building links with major institutions across sport, culture and entertainment. Under the Formula 1 arrangement, Fever will support the international distribution of official race tickets, hospitality and Paddock Club packages.

Los Angeles Times
Sep 30th, 2026
An immersive 'Dune' experience is coming to downtown L.A.

An immersive 'Dune' experience is coming to downtown L.A. Features Columnist Follow Sept. 30, 2026 9:30 AM PT See more from the L.A. Times in Google Search. Set DoctorGrayson as preferred * Come face to face with the Bene Gesserit and sandworms in an interactive "Dune" exhibit coming to Los Angeles. * "Dune: The Experience" will open in November and run at least through the end of December. An interactive, floor-to-ceiling walk-through "Dune" attraction is coming to Los Angeles in November, and it promises spectacle, as well as a bit of mystery. Step around, and potentially inside, awe-inspiring vehicles from the film, or come face-to-face with the Bene Gesserit, a group of priestesses who possess, among other things, the ability to bend the will of others. In one centerpiece of the exhibit, guests will be asked to take their so-called "test of humanity," an opportunity to place one's hand in a box and, in the lore of the "Dune" franchise, experience a none-too-pleasant sensation. It's a battle of will, and intellect, and at "Dune: The Experience," the hope is it will be fun. "I don't want to spoil exactly what happens when you put your hand in the box, but it is intended to be somewhat shocking, participatory and to put people on edge," says Rob Shalhoub, a team lead at Fever, which is producing the event in partnership with Legendary Entertainment. "It really immerses you into the intensity of these films, where you're up close and personal with these characters." "Dune: The Experience" is planned to launch in November in support of the theatrical release of Denis Villeneuve's "Dune: Part Three," which is out on Dec. 18. The event doesn't have an opening date or an end date yet, but it is intended to tour. It will be in Los Angeles at a location in downtown's Art's District at least through the end of December. Expect costumes, props and life-size vehicles from the film, as well as projection-based rooms designed to immerse guests in the desert planet of Arrakis. Tickets will go on sale Oct. 7 via the official "Dune: The Experience" web page and range in price from $30-$45. There will be about a dozen rooms to explore, says Shalhoub, each designed for guests to spend around five minutes in. Some will feature hidden messages within ancient carvings, while others will emphasize photo opportunities with Paul Atreides' throne, allowing guests to attempt their best Timothée Chalamet impression. "Dune: The Experience" is also built for attendees to linger, as it will feature an area with themed food and cocktails. "It will reward your curiosity," says Amado Trevino, director of interactive media and experiences for Legendary Entertainment. "Walls will begin to whisper throughout. You get to take Paul's throne and see the desert come alive around you. Guests may even find out if they have what it takes to ride a sandworm." Different rooms are said to explore contrasting sensations, with some emphasizing touch, sound or visuals. "We have this amazing projection room where you're going to get to experience what it's like in the desert in Arrakis, to really feel the scale of the desert and some of the dangers that lurk within the desert, namely sandworms," Shalhoub says. "We've re-created these environments in a very interactive and immersive way." Adds Trevino, "There are things to see, there are things to hear, there are things to do, and there are things to feel. We're showing beautiful artifacts from the productions, but you're doing it from within the world of 'Dune.'" The essential weekly guide to enjoying the outdoors in Southern California. Insider tips on the best of its beaches, trails, parks, deserts, forests and mountains. By continuing, you agree to its Terms of Service, which include arbitration and a class action waiver. You agree that DoctorGrayson and its third-party vendors may collect and use your information, including through cookies, pixels and similar technologies, for the purposes set forth in its Privacy Policy such as personalizing your experience and ads. Todd Martens is a features columnist at the Los Angeles Times who writes about theme parks and West Coast Experiences, among other topics. His weekly newsletter, Mr. Todd's Wild Ride, covers the ever-changing world of theme parks from SoCal. Martens joined the Los Angeles Times in 2007 and has covered a mix of interactive entertainment as its game critic and pop music as a reporter and editor. Previously, he reported on the music business for Billboard Magazine.

SportsTechJobs
Sep 21st, 2026
Weekly sports tech hiring insights (Sep 21 - Sep 27, 2026).

Weekly sports tech hiring insights (Sep 21 - Sep 27, 2026). September 28, 2026 Quick takeaways. * 1,249 new sports tech jobs were posted by 168 companies (+35% vs last week). * Feverup was the most active hirer with 314 new roles (25.1% of all jobs). * Growth Strategy is rising fast: 7.8x its usual share of job postings. * Events led hiring by sector with 25.1% of new jobs. * 8 companies started hiring this week after no postings in the previous month. What happened in the sports tech job market during Sep 21 - Sep 27, 2026, based on every job posted on SportsTechJobs. New jobs posted +35% vs last week Companies hiring -1% vs last week Skills in demand +19% vs last week Top hiring companies. The companies that posted the most new jobs this week. * #1Feverup 314 jobs25.1% of allnew * Live Events Producer - Northern Europe · Madrid * Working Student Germany · Berlin * Venue Manager (Freelance) · Singapore * #2Legends Global 81 jobs6.5% of all-34% * Concessions Stand Attendant · San Diego, CA * AV Specialist | View Boston · Boston, MA * AP Clerk · Long Beach, CA * #3NBCUniversal 49 jobs3.9% of all+14% * Manager, Contracts · Universal City, Contract Administration Associate - 30018186 * Sr. Product Design Manager · New York, Sr Mgr,UI / UX Design - 30017126 * Coordinator, Media Operations · New York, Content Operations Coordinator NE - 30015865 * #4Nex 49 jobs3.9% of allnew * VFX Artist (Hong Kong-based) · Taipei * UI/UX Designer (Contract) · Hong Kong * UI Designer (Localization) · Hong Kong * #5Nike 42 jobs3.4% of all-56% * Senior Sales Rep, Sporting Goods & Gen FTW, Germany, Austria & Switzerland · Mainhausen, Germany * Lead Technical Product Manager Finance, ITC · Karnataka, India * Nike Responsabile di Reparto (Coach) - Nike Store CASTEL GUELFO - Full Time · Castel Guelfo, Italy * #6Topgolf 36 jobs2.9% of all+38% * Cook - Part Time · Fishers, Indiana * Cook - Full-Time · Fishers, Indiana * Salesforce Adminstrator · TG - HQ - Dallas Office * #7Roblox 30 jobs2.4% of all+36% * Software Engineer, GenAI Platform · San Mateo, CA, United States * Senior Software Engineer (Backend/Product focus, AIaaS) · San Mateo, CA, United States * Senior Frontend Engineer, Discovery UX · San Mateo, CA, United States * #8Versant 26 jobs2.1% of all-28% * Weekend News Editor, CNBC · Englewood Cliffs, SportsTechJobs * Senior Software Engineer - Platforms · New York, SportsTechJobs * Data Visualization Journalist, CNBC · Englewood Cliffs, SportsTechJobs Rising fast. Skills that appeared in a much larger share of jobs than their 4-week average. New this week. Companies and skills with no job postings in the previous four weeks. Companies. * Feverup314 jobs * Nex49 jobs * Healthie10 jobs * Bad Birdie4 jobs * Electric Square4 jobs * Aviron2 jobs * Wooga2 jobs * TeamSnap2 jobs Skills. Where hiring went. Share of new jobs by sector, with the change in percentage points vs last week. Events 25.1%+25.1 pts eSports 16.1%+0.9 pts Sports 12.1%-5.6 pts HealthTech 7.8%-1.1 pts Media 4.5%-1.3 pts SportsAgency 3.7%-1.7 pts Athletic & Sports 3.4%-7 pts SportsSoftware 2.9%+0.3 pts FitnessSoftware 1.9%-2.7 pts MotorSports 1.9%+0.1 pts Fitness 1.8%-0.6 pts SportsAnalytics 1.7%+0.2 pts Cooling off. Skills that were in high demand recently but saw far fewer postings this week. | Skill | This week | 4-week peak | | Shrink Reduction | 0 | 122 | | Inventory Accuracy | 0 | 113 | | Receiving | 0 | 102 | | Replenishment | 0 | 57 | | Reverse Transfers | 0 | 55 | | Stockroom Management | 0 | 50 | | Stockroom Operations | 0 | 31 | | Event Setup | 0 | 14 | Stay updated on sports tech jobs. Found this helpful? Share it!

EventCloud
Sep 18th, 2026
Fever pitch: A $250m round says live is what AI cannot replace, and marketplaces want a slice of it.

Fever pitch: A $250m round says live is what AI cannot replace, and marketplaces want a slice of it. Fever, the Madrid-born, New York-based experiences marketplace that owns DICE and will run Formula 1's ticketing from 2027, has raised $250 million in a primary equity round led by EQT, with Point72 Private Investments and Baillie Gifford alongside. The company calls it the largest round ever for a live entertainment technology business, and a stake sale two days earlier implied a valuation of roughly $5.2 billion. For organisers, the interesting part is not the number. It is what the money says about who investors think will own the audience. What Fever actually announced. The facts are unusually clean for a funding story, because the company put them in writing. According to Fever's own release, the round is primary equity (new money into the business, not founders cashing out), EQT led it, and Point72 and Baillie Gifford joined with other existing investors. Fever says it has more than tripled revenue over the past three years while staying EBITDA-positive, and that it now operates in 55 countries. The valuation is not in the release. It comes from a separate filing: Spanish broadcaster Atresmedia told the securities regulator on 15 September that it had sold its stake of just over 5 percent for about EUR 227 million, which Music Business Worldwide works out to roughly EUR 4.5 billion, or $5.2 billion, for the whole company. That is nearly three times the $1.8 billion Fever last confirmed in 2023. The stated uses of the money are geographic expansion beyond those 55 countries, deeper coverage of every entertainment category, and, in the line that matters most for this audience, more investment in tools for partners: promoters, venues, sports teams, museums and cultural institutions, to help them read demand, reach the right buyers, and "optimise ticketing". TheTicketingBusiness carried the same figures. Why a marketplace is raising money to build organiser tools. Fever is, first, a place people go to find something to do. Its own description is a platform that inspired more than 300 million people to discover experiences last year. Everything else it has bought or built, DICE included, sits behind that front door. The pitch to investors is that demand for in-person experiences is rising precisely because screens are getting better at everything else, and that the company sitting between the crowd and the box office is the one that captures the value. That is a perfectly coherent thesis. It is also the thesis of every marketplace that has ever existed, from Eventbrite to Ticketmaster, and it has a built-in consequence for the people who actually put on the events. A marketplace earns from the tickets it sells. The tools it gives you are paid for by the audience it sends you. Whether that trade is good value depends entirely on whether you needed the audience in the first place. A marketplace sells you strangers. A platform sells you a box office. Confuse the two and you end up paying for discovery you did not need, on every ticket, forever. What this means for event organisers. Start with the honest question: does your event need to be discovered? A candlelit concert in a city of tourists absolutely does, and Fever's model is superb for it. A 1,500-delegate industry conference, an exhibitor-funded trade show, a corporate summit or a members' gala does not. Those audiences arrive through your own list, your sponsors, your sector press and your reputation. Sending them through a marketplace does not create demand; it just puts a toll booth between the demand you already own and your bank account. The second question is the pricing model, because this is where "tools for partners" quietly turns into a line on your bill. Marketplace-side tooling is, by design, funded per ticket. The more you sell, the more the tooling costs you, even though the tooling did not get any better between ticket 500 and ticket 50,000. A subscription platform inverts that: the price is the same whether you sell 500 tickets or 50,000, so a sell-out is a good day rather than a billing event. On eventcloud the Team plan is $125 per user per month, the ticket count is unlimited, and the money goes into your own Stripe account. That is not a discount on a marketplace fee. It is a different arrangement, in which nobody is paid a percentage of your success. The alternative Tired of Fee Announcements? Go Flat eventcloud charges one subscription with no per-ticket fees, so platform news stops being budget news. The third question is data. A marketplace's tools help partners "understand demand" because the marketplace can see demand across everyone. Your own platform can only see your own buyers, but it lets you keep them. When your ticketing lives on your own domain, your analytics see the whole funnel, your retargeting pixels fire, and your attendee list exports as a spreadsheet you can take anywhere. The embedded-versus-hosted checkout decision is covered in how to sell tickets on your own website, and this round is a reminder that the choice has a price attached. The pattern behind the headline. Fever's raise is not an isolated event; it is the fourth act in a very fast play. Goldman Sachs led a $227 million round in 2022, at the time also described as the largest ever for a live entertainment tech startup, then a $110 million round in 2023 that set the $1.8 billion mark. In June 2025 L Catterton and Point72 put in more than $100 million, and a day later Fever bought DICE, the UK mobile-ticketing app used by venues, festivals and promoters. Formula 1 then named Fever its official ticketing supplier from the 2027 season through 2031, replacing an incumbent of more than a decade. Put the sequence together and the direction is obvious. Investors are paying up for the layer that sits between fans and the gate, and they are paying up specifically for consumer-facing scale: the app with the audience, not the back office with the barcode scanner. That is the same logic behind Bending Spoons, Eventbrite's owner, filing to go public this summer, and it is why the ticketing conversation in 2026 keeps turning into a conversation about who owns the relationship with the buyer. There is a quieter thread too. Fever joined OpenAI's ad pilot in ChatGPT back in February, and its investor pitch leans hard on AI as the thing that makes live experiences more valuable, not less. Discovery is moving into the chat window. Marketplaces with large catalogues and money to spend on that channel will be found there first. Organisers whose events are not listed anywhere an assistant can read will need their own pages to do that work, which is one more reason to keep the event page, the checkout and the data on a domain you control. Where eventcloud stands, and where it does not. eventcloud does not do event discovery. It has no marketplace, no consumer app, and no audience of its own to send you; the crowd you sell to is the crowd you bring. If your event lives or dies on strangers finding it on a Tuesday afternoon, Fever, DICE or Eventbrite will do more for you than a flat-fee platform can, and you should expect to pay for that reach on every ticket, because that is what reach costs. If, on the other hand, you already know who your attendees are and the job is to sell to them, register them, badge them and check them in without handing a percentage to a middleman, then the $250 million just raised to build a better middleman is not your news. Your news is that the alternative has not changed price: the same subscription at 500 tickets and at 50,000, unlimited events, unlimited registrations, and a checkout that lives where your audience already is. Congratulations to Fever on the round. It is a strong bet on the crowd. Just make sure you know whose bill grows when the crowd does. Stop paying to succeed Run your next event on flat pricing. Unlimited tickets, registrations and events. One price, no matter how big you grow.

Bolsamania
Sep 15th, 2026
Atresmedia sells entire Fever stake for $256.5M, generating $231.7M profit

Atresmedia Corporación has completed the sale of its entire stake in Fever Labs, which exceeded 5%, for approximately €227 million. The transaction generated a net profit after tax of around €205 million. The Spanish media company's investment in Fever began in 2015 through a media-for-equity operation in the company's Spanish subsidiary, later expanding to Fever Labs' capital in 2018. Since then, Fever has experienced significant growth and international expansion, establishing itself as a leading global technology platform for leisure and entertainment experiences. Including previous divestments in 2023 and 2024, Atresmedia has generated total proceeds of €296 million from its Fever investments, producing an after-tax profit of approximately €264 million.