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Electronic Arts

Global publisher of live-service video games

Experience Designer - Handheld Experiences

Product DesignUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 3 years of experience designing shipped, player-facing interfaces for games or interactive entertainment on mobile, console, or handheld platforms.
  • Demonstrated touch-first interaction design skills, including direct manipulation, coherent gesture vocabularies, thumb reach and grip zones, finger-sized targets, realistic scroll and drag physics, and immediate feedback without hover states.
  • Ability to design navigation, focus, and selection states for primary input using consistent conventions.
  • Strong visual design skills demonstrated in a portfolio, including typography, grid and layout, spacing and hierarchy, and color used to communicate state and meaning.
  • Ability to design motion, sound, and haptics as integrated parts of the experience, coordinating transitions, audio cues, and tactile feedback.
  • Fluency with design systems, including building and documenting components and variants, scaling them across screen contexts, and deciding when to reuse, extend, or break patterns.
  • Ability to determine when console layouts can scale to handheld screens and when bespoke handheld layouts are needed to preserve readability and interactivity.
  • Ability to own UX for platform-specific states and compliance requirements, including device suspend and resume, inactivity dimming, offline play, and variable network conditions.
  • Knowledge of localization and accessibility standards.
  • Systems-level fluency in Figma and comfort with AI-based prototyping tools such as Claude Code and Figma Make.

Responsibilities

  • Own the end-to-end player experience for assigned features from concept through shipping, including flows, wireframes, high-fidelity design, motion and haptic direction, and implementation support.
  • Use and contribute to the established FC Design System, extending it for handheld contexts.
  • Define input models and navigation paths for touch and platform-specific input, and make transitions between them seamless.
  • Prototype and evaluate designs on hardware early and often.
  • Partner with game designers, producers, engineers, researchers, and product managers to make the interface experience a shared, deliberate outcome.
  • Work within platform requirements and first-party guidelines so certification is addressed throughout development.

Desired Qualifications

  • Experience shipping a title on handheld platforms such as mobile, Nintendo Switch, ROG Ally, MSI Claw, or Steam Deck.
  • Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework sufficient to prototype in-engine or assess implementation feasibility.
  • Experience with diegetic or in-world UI.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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