UI Software Engineer
Apple
UI Software Engineer
Apple
Designs phones, computers and their operating systems
The Apple TV app brings together movies, shows, and live sports into one beautifully unified experience across Apple devices and dozens of third-party platforms. Our teams build the interfaces and interactions that millions of people rely on every day to discover, watch, and enjoy content they love. If you are passionate about crafting apps and experiences that ship at a global scale, this is your opportunity to leave a lasting mark on how the world experiences Apple.
3+ years of professional experience building production UI for consumer-facing applications on major third-party streaming devices or Apple platforms Deep expertise in TypeScript and JavaScript for building production UI Deep expertise using AI tools effectively to accelerate development, improve code quality, and solve complex engineering problems Proficiency in UI development with a working command of the Apple Human Interface Guidelines Solid understanding of software architecture and design fundamentals, including object-oriented design principles Demonstrated ability to own complex features end-to-end, navigating ambiguity and delivering polished results on schedule Ability to drive technical decisions independently, propose scope trade-offs proactively, and move work forward across design, product, and engineering without close oversight Strong background in collaborating with cross-functional teams including design, product management, and QA Bachelor's degree in Computer Science, Software Engineering, or an equivalent combination of education and relevant experience
Hands-on experience shipping apps on third-party streaming platforms such as Roku, Fire TV, or Android TV, with additional experience on tvOS as a plus Familiarity with video playback pipelines and media session management in the context of third-party streaming platforms, including AVFoundation on Apple platforms Understanding of UI development for Apple platforms (Swift, UIKit, SwiftUI) Track record of shipping live sports or real-time content features where low-latency data updates and dynamic UI states are critical Understanding of performance profiling and rendering optimization techniques across diverse hardware, including GPU debugging tools
In this role, you will implement innovative UI features for the Apple TV app across a broad ecosystem of third-party devices, including smart TVs and streaming sticks, as well as Apple platforms. You will collaborate closely with design, product, and platform engineering teams to ship experiences that are fast, accessible, and visually exceptional on every screen. Your work will directly shape how fans follow live sports and how viewers everywhere, on whatever device they choose, engage with Apple's expanding content catalog.
Architect and implement high-quality UI components for the Apple TV app across third-party devices including smart TVs and streaming sticks, as well as Apple platforms Drive end-to-end feature development for TV and sports experiences on third-party streaming platforms, from early concept through design iteration, implementation, and ship Partner with backend and platform engineering teams to integrate real-time sports data, live streams, and personalization signals into the UI layer on third-party and Apple platforms alike Profile and optimize rendering performance to deliver consistently smooth experiences across the diverse hardware capabilities of third-party smart TVs, streaming sticks, and Apple devices Champion accessibility best practices so that every user, regardless of ability or device, can enjoy the Apple TV experience Collaborate with product designers to translate motion design and visual specifications into fluid, pixel-perfect interfaces across a wide range of device form factors Own release quality for your feature areas, diagnosing and resolving complex UI bugs so every supported platform ships at the bar users expect from Apple Contribute to shared component libraries and design system infrastructure that raise the craft and velocity of the entire team across platforms
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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