A

Apple

Designs phones, computers and their operating systems

UI Software Engineer - Apple TV

Frontend EngineeringPosted on Nov 13
Full-timeSan Diego, CA, USANo salary listedIn-person

About the Job

Requirements

  • 3+ years of professional experience building production user interfaces for consumer-facing applications on major third-party streaming devices or Apple platforms.
  • Deep expertise in TypeScript and JavaScript for building production user interfaces.
  • Deep expertise using artificial intelligence tools to accelerate development, improve code quality, and solve complex engineering problems.
  • Proficiency in user interface development and a working command of the Apple Human Interface Guidelines.
  • A solid understanding of software architecture and design fundamentals, including object-oriented design principles.
  • Ability to own complex features end-to-end, navigate ambiguity, and deliver polished results on schedule.
  • Ability to drive technical decisions independently, propose scope trade-offs proactively, and move work forward across design, product, and engineering without close oversight.
  • A strong background collaborating with cross-functional teams, including design, product management, and quality assurance.
  • A bachelor's degree in Computer Science, Software Engineering, or an equivalent combination of education and relevant experience.

Responsibilities

  • Architect and implement high-quality user interface components for the Apple TV app across third-party devices, including smart TVs and streaming sticks, as well as Apple platforms.
  • Drive end-to-end feature development for television and sports experiences on third-party streaming platforms, from early concept through design iteration, implementation, and release.
  • Partner with backend and platform engineering teams to integrate real-time sports data, live streams, and personalization signals into the user interface layer on third-party and Apple platforms.
  • Profile and optimize rendering performance to deliver consistently smooth experiences across the diverse hardware capabilities of third-party smart TVs, streaming sticks, and Apple devices.
  • Champion accessibility best practices so every user, regardless of ability or device, can enjoy the Apple TV experience.
  • Collaborate with product designers to translate motion design and visual specifications into fluid, pixel-perfect interfaces across a wide range of device form factors.
  • Own release quality for feature areas, diagnosing and resolving complex user interface bugs so every supported platform ships to the expected quality bar.
  • Contribute to shared component libraries and design system infrastructure that improve the craft and velocity of the team across platforms.

Desired Qualifications

  • Hands-on experience shipping apps on third-party streaming platforms such as Roku, Fire TV, or Android TV; additional experience with tvOS is a plus.
  • Familiarity with video playback pipelines and media session management on third-party streaming platforms, including AVFoundation on Apple platforms.
  • Understanding of user interface development for Apple platforms using Swift, UIKit, and SwiftUI.
  • A track record of shipping live sports or real-time content features where low-latency data updates and dynamic user interface states are critical.
  • Understanding of performance profiling and rendering optimization techniques across diverse hardware, including GPU debugging tools.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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