A

Apple

Designs phones, computers and their operating systems

Senior Technical Artist Engineer

Frontend EngineeringConfirmed live in the last 24 hours
Full-timeCupertino, CA, USANo salary listedIn-person

About the Job

Requirements

  • At least 7 years of experience with the Metal framework or similar graphics technologies, writing shaders for visual effects, custom filters, and real-time 3D graphics.
  • Experience authoring particle systems, simulations, or other procedural and generative visual systems.
  • Understanding of the GPU pipeline, shader performance optimization, and platform constraints.
  • Experience building custom controls, transitions, and gesture-driven animation from the ground up, and integrating GPU-rendered content into a live view hierarchy.
  • Proficiency with Swift, SwiftUI, and UIKit.
  • Ability to work closely with designers and iterate quickly on ideas.
  • Strong programming skills and a passion for learning new and evolving technologies.

Responsibilities

  • Build real-time visual systems in Metal and visual effects, including materials and effects, particles and simulation, procedural and generative visuals, and the custom interfaces they live in.
  • Write and optimize shaders that hold frame rate on device.
  • Build custom controls, transitions, and gesture-driven animation from the ground up.
  • Build multiple iterations as requirements evolve quickly.
  • Provide code and integration support to engineering teams for product features that require complex visual elements and animation.
  • Create tools and plugins needed by the design team.

Desired Qualifications

  • A portfolio, reel, or set of builds demonstrating shader, effects, or generative work.
  • Creative coding and real-time engine experience with Processing, p5.js, Three.js, WebGL/GLSL, TouchDesigner, or Unity.
  • Experience importing or exporting files from Cinema 4D, Maya, Houdini, Blender, or other 3D software.
  • Experience with RealityKit, Reality Composer, SceneKit, or ARKit.
  • Scripting tools experience, for example for prototyping workflows or macOS apps.
  • A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

Recently Posted Jobs

Explore more opportunities at Apple

See more jobs