GPU Top Level Physical Design Engineer
Apple
GPU Top Level Physical Design Engineer
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient GPU. You’ll ensure Apple products and services can seamlessly and expertly handle the tasks that make them beloved by millions. Joining this group means you’ll be crafting and building the technology that fuels Apple’s devices. Together, we enable our customers to do all the things they love with their devices. This role requires a mix of strategic engineering along with hands-on, technical work. You will be responsible for implementing complete chip design from netlist to tapeout. You will have hands on experience in physical design and large chip integration. Join us!
Minimum of BSc/MSc in EE and some relevant experience. Familiar with ASIC integration including Floorplanning, Clock and Power distribution, global signal planning, I/O planning and hard IP integration.
Experience integrating IP from both internal and external vendors and be able to specify and drive IP requirements in the physical domain. Experience with Physical Design topics: multiple voltage and clock domains, ESD solutions, and mixed signal block integration. Experience with large subsystem designs (>20M gates) with frequencies in excess of 1GHz applying brand new technologies. Familiar with various process related design issues including Design for Yield and Manufacturability, multi Vt strategies and thermal Mgt. Proven track record in solving complex PD and cross functional problems, driving results directly and or directing a team of engineers to innovate and execute on world class designs. Understanding of GPU architecture and design units. Experience with hierarchical design approach, top-down design, budgeting, timing and physical convergence. Experience with Floorplanning tools, P&R flows, global timing verification and Physical Design Verification Flows.
As a GPU Top Level Physical Design engineer, you will collaborate with FE team to understand RTL and drive physical aspects early in design cycle. You will drive innovation with the physical design team, as you develop methodologies and “best known methods” that will enable best-in-class GPU design. You will develop PD guidelines and checklists, drive execution, and supervise progress. Be the focal point for place and route integration at the top level. You will need to communicate and drive the needs of PD with cross-functional teams that will enable achieving the goals of the back-end design for the project.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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