B

Behaviour Interactive

Independent game developer and publisher

Senior UX Designer - Central Technology

Product DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • At least 9 years of experience in UX design.
  • A strong portfolio demonstrating complex systems, internal tools, or platform user experience.
  • The ability to collaborate with diverse stakeholders creatively, autonomously, and adaptably.
  • The ability to contribute quickly and effectively to projects with real constraints.
  • Strong proficiency in Figma.

Responsibilities

  • Own and drive UX strategy across player platforms and internal tools, including LiveOps, content management systems, and account experiences.
  • Lead the design of complex, business-critical workflows that enable efficient operations and seamless, scalable end-to-end user experiences.
  • Create scalable interaction models that balance internal efficiency with clarity for players.
  • Own UX direction from discovery through delivery, translating strategic goals into user-centered solutions through user flows, wireframes, and high-fidelity prototypes.
  • Drive user research, usability testing, and analysis of data insights to identify friction and improvements.
  • Partner with Product, Engineering, LiveOps, and senior stakeholders to deliver consistent, high-quality experiences while contributing to design systems.

Desired Qualifications

  • Experience with live-operated products, SaaS tools, or game-adjacent platforms.
  • Experience with Adobe tools.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

Recently Posted Jobs

Explore more opportunities at Behaviour Interactive

See more jobs