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Electronic Arts

Global publisher of live-service video games

Senior Animator

Animation & VFXUpdated on Nov 13
Full-time

About the Job

Requirements

  • Demonstrated experience in AAA game development, including 8+ years of professional animation experience and shipped console or PC titles.
  • A strong demo reel showing high-quality gameplay animation, locomotion, combat, reactions, and character performance.
  • Experience with standard tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
  • Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
  • Experience mentoring animators, leading animation reviews, and providing craft direction.
  • Expert understanding of animation fundamentals, including posing, timing, spacing, weight, impact, and motion clarity.
  • Strong experience implementing animation directly in a real-time game engine, including state machines, blending, motion matching, inverse kinematics, or comparable runtime systems.
  • Strong understanding of how animation supports gameplay responsiveness, readability, camera, controls, and player feedback.
  • Experience adapting animation across different game genres, including action-focused experiences, character types, camera perspectives, and gameplay needs.

Responsibilities

  • Create high-quality gameplay animation across locomotion, traversal, combat, reactions, interactions, and character performance.
  • Establish the animation quality bar, movement principles, and production standards, while providing mentorship, feedback, and craft direction as the discipline grows.
  • Partner closely with Art Direction and Design to define posing, timing, weight, impact, responsiveness, and gameplay readability.
  • Support playable demos and vertical slices by taking animation from early exploration through polished in-engine implementation.
  • Collaborate with Technical Animation and Engineering on runtime animation systems, state machines, blending, procedural solutions, and scalable workflows.
  • Help define the project's animation style and motion language, ensuring character movement and interaction feel cohesive with the overall visual direction, character personality, and gameplay goals.
  • Lead animation reviews across internal and external production, ensuring work consistently meets the established creative and technical quality bar.

Desired Qualifications

  • Experience managing small internal or external animation teams is a strong plus.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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