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Electronic Arts

Global publisher of live-service video games

Senior Technical Artist

Game EngineeringConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of experience.
  • Shipped at least one title using Unreal Engine or Unity.
  • Bachelor's degree or above in a related field.
  • Work effectively with artists, engineers, and management from different professional backgrounds.
  • Experience with 3D art pipelines and tools such as Maya, Blender, or Substance, including modeling, level building, and node-based systems such as materials and Blueprints.
  • Familiarity with Perforce or Git.
  • Experience in technical debugging and performance optimization, such as using RenderDoc.
  • Proficiency in scripting languages such as Python, C#, or Lua.
  • HLSL or GLSL shader skills and solid graphics fundamentals.
  • Experience with C++ development and GPU programming.

Responsibilities

  • Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.
  • Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.
  • Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance supporting the project vision, and own real-time performance evaluation.
  • Define and own content creation standards, including data structures, naming conventions, and technical specifications.
  • Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.
  • Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices.
  • Lead content reviews across all stages of development, provide technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.
  • Maintain, extend, and evolve the engine and art toolchain based on project requirements.
  • Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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