A

Apple

Designs phones, computers and their operating systems

Solutions Architect - Customer Systems

Software EngineeringConfirmed live in the last 24 hours
Full-timeAustin, TX, USANo salary listedIn-person

About the Job

Requirements

  • At least 10 years of software engineering experience focused on system design, technical architecture, or solution architecture, including demonstrable experience with large-scale, customer-facing production systems.
  • Experience designing and documenting engineering specifications for inter-system and intra-system interactions, including API contracts, data flows, and interface definitions.
  • Experience architecting distributed systems for high availability, fault tolerance, and horizontal scalability under variable traffic loads.
  • Ability to translate business requirements into system designs and technical solutions across large-scale enterprise environments.
  • Familiarity with modern backend stacks and data store technologies, including Java or Python, service-oriented architecture, J2EE, object-oriented programming, Oracle, NoSQL, or MongoDB.
  • Knowledge of software development methodologies, including Agile and traditional waterfall.
  • A BS or MS in Computer Science or another technical field, or equivalent experience.

Responsibilities

  • Own end-to-end system design for new business initiatives, beginning with high-level systems impact analysis across the existing platform ecosystem.
  • Build deep domain expertise across AppleCare and Retail business processes and systems, and apply that context to design decisions and recommendations.
  • Define system interfaces, integration patterns, and data flows across upstream and downstream services.
  • Author design specifications and technical user stories for engineering teams.
  • Present and advocate for design ideas and recommendations to peers, management, and engineering teams, building consensus and standing behind architectural trade-offs.
  • Lead design reviews focused on fault tolerance, graceful degradation, and observability at scale.
  • Define and recommend SLAs, SLOs, and SLIs in partnership with engineering management and Operations, and hold the platform to measurable standards.
  • Remain accountable for the solution through integration testing and production delivery, including hand-off and enablement for Operations and Production Support.
  • Serve as the domain's go-to technical authority, guiding partner teams as they design against and integrate with the platforms.
  • Present to leadership on technical strategies, platform modernization options, scalability and capacity planning, resiliency and technical risk assessments, cross-system dependency roadmaps, and strategies to retire technical debt.

Desired Qualifications

  • At least 12 years in software engineering focused on system design, technical architecture, or solution architecture, working with large-scale enterprise solutions.
  • At least 4 years in a hands-on development or technical architect role.
  • Experience developing domain expertise in a complex business area and applying it to architectural decisions.
  • Experience using performance monitoring and observability data to identify design and optimization opportunities.
  • Experience working with vendors and contractors.
  • Strong problem-solving and analytical skills.
  • Strong written and verbal communication skills and strong organizational skills.
  • Leadership and influencing skills, including proficiency managing multiple global efforts simultaneously.
  • Experience working in a cross-functional, time-zone-distributed team environment.
  • Self-motivation and proactivity, with demonstrated creative and critical thinking capabilities.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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