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Apple

Designs phones, computers and their operating systems

Design Human Factors Researcher - Apple Design Team

UX ResearchConfirmed live in the last 24 hours
Full-timeCupertino, CA, USANo salary listedIn-person

About the Job

Requirements

  • Experience planning, conducting, and analyzing qualitative and quantitative human factors research.
  • Ability to communicate complex research data and insights through clear visuals and concise summaries.
  • Hands-on experience with physical human data collection methods such as motion capture, anthropometry, pressure mapping, or biomechanical testing.
  • Experience evaluating user interactions with physical hardware or wearable products.
  • A Bachelor of Science or Bachelor of Arts in Human Factors, Ergonomics, Human-Computer Interaction, Biomechanics, Cognitive Psychology, or a related field, or 10+ years of relevant industry experience in lieu of a degree.

Responsibilities

  • Plan and conduct user research studies, including physical prototype testing, anthropometric measurements, and usability evaluations, to inform early concepts and validate designs.
  • Advocate for user needs, ergonomics, and accessibility across diverse populations throughout the design process.
  • Collect and analyze qualitative and quantitative data, including physical and behavioral measurements.
  • Present research findings clearly and visually using experimental data and statistical analysis.
  • Partner closely with Industrial Design, Product Design Engineering, Human Interface, and other cross-functional teams.
  • Lead the design and execution of generative and evaluative research studies across hardware programs.
  • Stay current on research methods, ergonomic standards, competitor products, and relevant literature.
  • Prioritize and manage work across multiple concurrent projects.

Desired Qualifications

  • A Master's or PhD in Human Factors, Ergonomics, Human-Computer Interaction, Biomechanics, Cognitive Psychology, or a related field.
  • Strong appreciation for physical design, aesthetics, and hardware details.
  • Experience presenting technical findings to cross-functional partners and design leads.
  • Experience working closely with industrial designers and engineers in a hands-on studio environment.
  • Practical problem-solving skills when addressing complex or undefined design challenges.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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