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Electronic Arts

Global publisher of live-service video games

Experience Designer 2

Product DesignUpdated on Nov 12
Full-timeCA$104.5k - CA$142.8k

About the Job

Requirements

  • 3–5 years of UX/UI or product design experience on shipped games or interactive products.
  • Strong visual design and interaction design skills, attention to detail, and a deep understanding of player needs.
  • Proficiency with industry-standard design tools such as Figma, Adobe Creative Suite, After Effects, and Principle.
  • Ability to contribute to collaborative brainstorming, rapid prototyping, and iteration based on team and user feedback.
  • Strong communication and collaboration skills, openness to feedback, and ability to clearly articulate design intent and rationale.
  • A portfolio showcasing UX/UI work, ideally including game-related or sports-related examples.

Responsibilities

  • Design and prototype user interfaces and interaction flows for gameplay, live services, and navigation.
  • Collaborate with senior designers, product managers, engineers, and artists to ensure high-quality, player-centric design solutions.
  • Translate design goals into wireframes, user flows, high-fidelity mockups, and animated prototypes.
  • Maintain and evolve design systems consistent with the game’s visual identity.
  • Advocate for usability, accessibility, and readability in a fast-paced, iterative development environment.
  • Integrate feedback from internal playtests, user research, and stakeholders to refine and polish designs.
  • Research UI/UX trends in gaming and sports media and present new ideas.
  • Work closely with engineers to ensure implementation fidelity and performance.

Desired Qualifications

  • Experience in sports gaming or understanding of sports UI flows.
  • Bachelor’s degree in Design, Human Computer Interaction, or Game Design, or equivalent experience.
  • Passion for football, whether playing, watching, or designing for fans of the game.
  • Experience working on live-service titles or large-scale game systems with multiple player modes.
  • Familiarity with console game UI constraints and optimization.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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