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Electronic Arts

Global publisher of live-service video games

Technical Artist

Game EngineeringUpdated on Nov 13
Full-timeBurnaby, BC, Canada

About the Job

Requirements

  • At least 5 years of games production experience.
  • A bachelor’s degree or equivalent experience in a related field.
  • Ability to script or program using visual tools such as Shader Graphs or Blueprints, or textual languages such as Python or C#; C++ is not required.
  • Proficiency with graphics debuggers or profilers such as PIX and RenderDoc, and memory/runtime resource management.
  • Experience with asset optimization challenges and techniques.
  • Experience utilizing AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Help drive quality at scale, owning runtime performance and optimization across multiple platforms.
  • Collaborate with rendering engineers and art leads to build, test, refine, and debug the work between visual quality and high performance.

Desired Qualifications

  • Proficiency with commercial game engines or editors such as Unity or Unreal.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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