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Electronic Arts

Global publisher of live-service video games

Software Engineer

Backend Engineering +1Confirmed live in the last 24 hours
Full-timeStockholm, SwedenNo salary listedIn-person

About the Job

Requirements

  • A Master's degree in Computer Science or equivalent academic or industrial experience.
  • Comfort with Python, Node.js and React.
  • Experience working with data, APIs and software tooling.
  • Ability to quickly understand unfamiliar codebases and deliver practical solutions.

Responsibilities

  • Create tooling that transforms how the team understands, accesses and works with data.
  • Build intuitive visualisation tools, dashboards and user interfaces.
  • Turn manual tasks into simple graphical user interfaces, scripts and automated workflows.
  • Improve data storage, organisation and pipelines to support machine learning developers.
  • Develop automated metrics, testing and evaluation tools to help developers measure and improve system performance.
  • Improve observability and debugging tools to make systems more reliable and easier to maintain.
  • Explore AI-assisted development and automation to improve team productivity.

Desired Qualifications

  • Experience with C++.
  • Experience with databases, data pipelines and formats such as Parquet.
  • Experience with continuous integration and continuous delivery, automated testing and observability tools.
  • Experience with AI coding assistants and development automation.
  • Experience with computer vision, machine learning, sports video or tracking data.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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