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Behaviour Interactive

Independent game developer and publisher

Documentation Specialist Intern

Technical WritingConfirmed live in the last 24 hours
Internship · Winter 2027Montreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Must be able to work 37.5 hours per week for four months, starting January 2027.
  • Must be eligible to work full time in Canada and be in Montreal at the time of application.
  • Familiarity with game development terminology, including engines, pipelines, and builds.
  • Interest in game development, particularly its technical aspects.
  • Strong written English and the ability to write clear, concise, well-structured content with close attention to detail.

Responsibilities

  • Create and help review documentation about software systems, processes, and pipelines.
  • Structure information for its target audience.
  • Improve existing documentation for accuracy, clarity, and consistency.
  • Collaborate with the Documentation team to support knowledge sharing and documentation best practices.
  • Partner with technical leads and stakeholders across multiple disciplines to gather information and translate complex concepts into accessible content.

Desired Qualifications

  • Experience with documentation tools such as Confluence or Notion.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

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